weblogart@yahoo.com


 

Real virtuality - how to talk about the spatial arts?

Real virtuality -
how to talk about the spatial arts?
21/12/2005 , Basel

Talk #1 real virtuality - how to talk about the spatial arts?
Wednesday, December
starting 6:30pm at Voltahalle Basel
7:00 to 8.30pm
Discussion with Lev Manovich and Uwe Brückner (English).
Presentation: Vera Bühlmann
Followed by drinks and music with Dj's Stiebeltron Inc. and visuals byLev Manovich (Soft Cinema).
Real virtuality - how to talk about the spatial arts?Today most of our critical attention goes to either the arts of shapes and forms (architecture, design) or the arts of the image (photography, film, video, media art). But some of the most interesting creative practices today fall in between: scenogaphy, set design, media skins, experience design, exhibition design, interactive design. These practices use architecture, media, light, color, sound, transparency, interactivity, and human behaviors as their material. How can we talk about these new "spatial arts"?

Lev Manovich is Professor of Visual Arts at the University of California, San Diego, and Director of The Lab for Cultural Analysis at California Institute for Telecommunications and Information Technology. Lev Manovich is the author of Soft Cinema: Navigating the Database (The MIT Press, 2005), and The Language of New Media (The MIT Press, 2001). www.manovich.net

Uwe Brückner is Professor for Scenography at the University of Art and Design Basle, Institute Interior Design and Scenography. He is a member of the Art Directors Club Germany. His own studio atelierbrückner is located in Stuttgart, Germany and has realized a number of projects, to which belong the pavilion "viv(r)e les frontières" at the Swiss Expo.02, as well as the pavilion "CYCLEBOWL" at the German Expo 2000. www.atelier-brueckner.de

Vera Bühlmann is a researcher at the University of Art and Design Basle, as well as a PHD candidate at the University Basle, Institut for media studies.(For further information please contact:Vera Bühlmann, Lic. phil. IFachhochschule beider Basel FHBBHochschule für Kunst und Gestaltung Basel - http://www.fhbb.ch

L’interattività tra scena e nuovi media

L’interattività tra scena e nuovi media 17/12/2005 , Como
L’interattività tra scena e nuovi media seminario di studi sul rapporto tra multimedialità e il teatro per le nuove generazionia cura di Carlo Infante, docente di performing mediaintroduce Mario Bianchi, studioso di teatro per le nuove generazioniintervengono:Cristina Cilli, studiosa di teatro e nuovi mediaPaolo Atzori, architetto e scenografo multimediale Renzo Boldrini, attore-autore teatrale, regista di Giallo mare Minima Teatro
Da sempre il teatro rappresenta una delle migliori tecnologie per mettere in relazione il corpo con lo spazio, inventando forme di condivisione possibile. Un aspetto, questo, che acquista ancora più pregnanza quando si opera con le nuove generazioni e con quei piccoli che fanno di questa ricerca d’ambientamento una delle loro prime interrogazioni al mondo.Cosa credi ci sia dietro l’entusiasmo per una palla che rimbalza?O dietro il clic ad un’icona che risponde all’azione del mouse con un piccolo evento?E’ d’interattività che si tratta.Ecco parliamo di questo: come progettare le nuove forme di relazione tra corpo e nuovo spazio-tempo digitale. Il fatto che alcuni autori teatrali stiano concentrando la propria ricerca su questo aspetto, sondando le peculiarità psicologiche e percettive di questa inedita interazione, è importante e strategico.Non solo. Questa ricerca ha raggiunto ottime risoluzioni, teatrali e pedagogiche.Introduce una qualità di elaborazione formale e performativa di cui la ricerca teatrale, in particolare quella rivolta alle nuove generazioni, ha bisogno.Pratiche che s’inseriscono nell’ampia problematica di ciò che definisco l’Interaction Design, la progettazione delle nuove forme d’interazione digitale.In questo senso l’azione scenica nell’ambito multimediale si basa su una consapevolezza piena, assolutamente ludica, arrivando a contemplare una “drammaturgia dell’interattività” che risiede, ancor più che nell’automatismo del cliccare su pulsanti, sulla capacità di contemplare lo sguardo dello spettatore e le sue reazioni.Un’operazione che si basa su una semplicità, l’invenzione teatrale dell’azione nel raggio della videoproiezione, e su una necessità: la creazione di opportunità che dimostrino che la multimedialità non si gioca solo all’interno dello schermo di un computer, dove è facile perdere il senso del rapporto tra reale e virtuale.Le metamorfosi teatraliInterrogarsi sull’evoluzione delle arti coincide con le dinamiche evolutive che hanno scandito le mutazioni del rapporto tra noi, i nostri corpi, e il mondo esterno in una metamorfosi continua che la sensibilità teatrale ha per secoli interpretato. Tanto più oggi, in un modo pervaso dalle tecnologie. Ma senza dimenticare che l’origine dell’arte è inscritta nel concetto di “techne”, intesa come estensione fisica e cognitiva dell’uomo verso il mondo.Le protesi attraverso cui operiamo sono sia gli arnesi che le parole, entrambe tecnologie che ci estendono nello spazio esterno al corpo, così come gli occhiali o un mouse. In questo senso l’atlante ipermediale “E-motion. Movimenti elettronici” può rivelarsi come un buon modo per attivare una ricognizione teorica sull’interazione tra corpo e sistemi elettronici, sia per quanto riguarda l’interaction design sia le nuove forme della performance, individuando le caratteristiche dei dispositivi e delle condizioni che stabiliscono tali processi: dai motion-capture (l’impianto di sensori che rilevano il movimento fisico e lo traducono in forma digitale) agli ambienti interattivi in cui si sviluppano i climax per installazioni e performance di nuova sensibilità, fino al digital story-telling attraverso cui è possibile narrare utilizzando l’ambiente digitale per amplificare il senso e il racconto.Per quanto possa essere consapevole che l’opinione comune nei confronti del teatro è quella di un’arte tra le tante, se non la più debole e inattuale , insisto nel sostenere che alla radice del teatro c’è qualcosa che riguarda fortemente il modo attraverso cui ci siamo ambientati nel mondo, pensandolo e agendolo. E’ attraverso la tecnologia di rappresentazione chiamata teatro che si è infatti presa coscienza del mondo, fisico ed immaginario, grazie ad un sistema di simulazione che di fatto ha svolto una funzione educativa a tutti gli effetti, insegnandoci a condividere lo spazio comune nell’integrazione tra l’uso del corpo e della parola.Credo che una buona definizione di teatro possa essere quella di simulazione fisica di uno spazio mentale: portare fuori attraverso l’azione e l’espressione verbale qualcosa che risiede nella mente, sentimenti, stati d’animo, visioni mitiche. Questo portare fuori, rendendolo pubblico, ciò che sta esclusivamente all’interno della sfera privata, ha fatto che sì che si sviluppasse la mente pubblica, ciò che definiamo civiltà.Oggi, di fronte all’avvento della Società dell’Informazione, ci poniamo le stesse domande ma rivolte ad uno spazio pubblico fatto di bit, le unità minime dell’informazione digitale, attraverso cui transitano le nuove espressioni dell’interagire umano, dalle transazioni economiche all’empatia dei blog.E’ per questo che credo ai principi attivi del teatro come chiave per misurarci con la mutazione culturale oggi in atto: individuando in alcuni aspetti della post-avanguardia italiana che negli anni ottanta ha inventato il videoteatro l’inaugurazione del dibattito sul virtuale per procedere in una ricognizione tra le diverse forme della performance interattiva.Carlo Infante (per@carloinfante.info )CD-RomE-Motion. Movimenti ElettroniciAtlante ipermediale dell’interazione tra corpi e mondi virtuali a cura di Carlo Infante http://www.performingmedia.org

CORPI
La fisicità tradotta in forme e informazioni- la danza che modella figure virtuali : Ariella Vidach “E-Motions” (2000)-
I segnali elettrici dei muscoli si fanno input digitali: Stelarc “Heaven for every one” (1994)- L’atleta informa il software del videogame: Medialab “Motion del calciatore“ (1998)
- Il marionettista con il data-glove e il burattino digitale. S.Roveda/G.Verde “Info”(1997)
- Il teatro-danza della tradizione indiana che attraverso i “mudra” descrive la narrazione (disegni e foto tratte da “Anatomia del teatro” dell’ International School of Theatre Antropology , Casa Usher,1993)

MONDI ELETTRONICI
dalla scena immateriale alla realtà virtuale e aumentata- L’interazione sottile tra corpo, video e suono: Michele Sambin “VTR&J” (1978)-
l’ambiente artificiale del cromakey: Falso Movimento, “Tango Glaciale” (1982)-
l’interazione tra corpi e monitor video: Corsetti-Studio Azzurro, “Prologo” (1985)-
la realtà artificiale: Myron Krueger, sistema Videoplace, “Critter” (1984)-
la realtà virtuale immersiva: sistema Provision (1992)- hi-tech / hi-touch: “Contact Water”, Siggraph 2001- .Gli ambienti sensibili: Studio Azzurro, “Coro” (1995)-
l’azione nello scenario interattivo: Ariella Vidach, sistema Mandala System, “Exp”(1997)

MUTAZIONE
le metamorfosi del mondo digitale- Cybermartire: Marcel-li Antunez Roca, “Epizoo” (1994)- L’ibrido uomo-macchina: Stelarc, “Exoskeleton” (1999)-
L’infografia per la simulazione del corpo in azione: Thecla Schiphorst, “Life Forms” (1995)- L’animismo elettronico: Studio Azzurro “Giardino delle cose (1992)”-
Balla con i virus: vita artificiale degli agenti intelligenti: Knowbotic Research, Interscena (1997)

American army game

The art of war in digital gaming is worrisome By Pat Kane THE OBSERVER , LODON Sunday,

As the situation in Iraq gets bloodier and more uncontrollable, who would take on the task of promoting the idea of enlistment to America's youth? Step forward Colonel Casey Wardynski, who is deploying perhaps the most cost-effective recruitment method presently available to the US Army -- a war game.
Whereas television advertising costs between US$5 and US$10 per hour to get the US Army brand in front of each viewer, the program Wardnyski is supporting costs an average of US$0.10 per hour, based on the US$2.5 million annual running costs for the Web site where the game America's Army is available for free download.
And people are playing: 29 million have grabbed a copy, and there are 6.1 million active users.
But that's only the start. The whole purpose of America's Army, a first-person-shooter simulation of army training and combat whose development began in 1999 and which was launched in 2002 (on July 4, Independence Day, of course), is to recruit more soldiers.

read all http://www.taipeitimes.com/News/editorials/archives/2005/12/11/2003283966

Pat Kane is the author of The Play Ethic: A Manifesto for a Different Way of Living.


Webcamtastic

The Public Beta of Webcamtastic is an experimental project aimed at collecting manipulated webcam images from people around the world. Anyone with a webcam, and Flash Player 8 can have some fun and add their images to the gallery. We're still debugging and adding features and new creative tools will be added in the coming weeks. We'd appreciate any feedback you might have. Have Fun!
Requirements:To use the interactive tools you will need to have a web camera installed. If you don't have a web camera you can still access the gallery and view other people's creations.

http://www.webcamtastic.com/

vlog map

VlogMap.org is an online resource which shows where participating vloggers are located around the world, along with links to key information about their video blogs. Anyone can submit info to VlogMap.org to be listed on the map, as long as you run a video blog.

http://www.vlogmap.org/


A vlog or video blog is a blog (short for weblog) which uses video as the primary content; the video is linked to within a videoblog post and usually accompanied by supporting text, image, and additional meta data to provide context.


http://michaelverdi.com/index.php/2005/02/20/vlog-anarchy/

Adrian Miles. Media Rich versus Rich Media (or why video in a blog is not the same as a video blog)
Adrian Miles "first vlog" 27-november-2000 http://hypertext.rmit.edu.au/vog/vog_archive/000082.html

Handbook for bloggers and cyber-dissidents

Global Voices London Summit 2005

We believe in free speech: in protecting the right to speak -- and the right to listen. We believe in universal access to the tools of speech.
To that end, we seek to enable everyone who wants to speak to have the means to speak -- and everyone who wants to hear that speech, the means to listen to it.
Thanks to new tools, speech need no longer be controlled by those who own the means of publishing and distribution, or by governments that would restrict thought and communication. Now, anyone can wield the power of the press. Everyone can tell their stories to the world.
We seek to build bridges across the gulfs that divide people, so as to understand each other more fully. We seek to work together more effectively, and act more powerfully.
We believe in the power of direct connection. The bond between individuals from different worlds is personal, political and powerful. We believe conversation across boundaries is essential to a future that is free, fair, prosperous and sustainable - for all citizens of this planet.
While we continue to work and speak as individuals, we also seek to identify and promote our shared interests and goals. We pledge to respect, assist, teach, learn from, and listen to one other.
We are Global Voices.
Retrieved from "http://cyber.law.harvard.edu:8080/globalvoices
Global_Voices_Draft_Manifesto"

Global Voices 2005: Attendees
Andrew Heavens - Ethiopia Blogger at Meskel Square
Andrew Nachison - Media Center
Anthony Barnett - Opendemocracy.net
Becky Hogge - Opendemocracy.net
Ben Paarmann - Eurasia Blog
Benjamen Walker - Podcaster and Berkman Ctr. Affiliate
Beth Kanter - Boston/Cambodia
Boris Anthony - GV Web Architect
Brendan Greeley - Radio Open Source
Bun ThaRum - Cambodian blogger
Catherine Bracy - Berkman Center
Cecile Landman - Amsterdam-based. http://streamtime.org (Iraq audio blogs)
Charlie Nesson - Berkman Center founder
Colin Macaulay - Berkman Center Managing Director
Dan Gillmor - “We the Media” author
David Sasaki - GV Americas Editor
David Schlesinger - Reuters Global Managing Editor
Dina Mehta - Indian blogger
Eman Abu-Khadra - Tunisian blogger
Enda Nasution - Indonesian blogger
Ethan Zuckerman - Global Voices Co-FounderFred Andon Petrossians - Iranian blogger
Fatma Karama - Tanzanian blogger
Georgia Popplewell -Trinidad and Tobago
Haitham Sabbah - GV Middle East/N.Africa Editor
Henrik Schneider - Hungarian blogger
Hossein Derakshan - Iranian blogger
Hugh Macleod - Gapingvoid
Iria Puyosa - Venezuelan blogger
Jake Shapiro - Public Radio Exchange (prx.org)
Jane Perrone - Deputy News Editor, The Guardian Unlimited
Jeff Ooi - GV Contributing Editor & Malaysian Blogger
Jeremy Druker - Transitions Online (Eastern Europe & former Soviet Block)
Jon Ungphakorn - Senator from Thailand
Jonas Galvez - BlogamundoJonathan Bracken - MacArthur Foundation
Jonathan Palfrey - Berkman Center Executive Director
Jonathan Zittrain - Berkman Center Founder
Jordan Seidel - Polish blogger
Kevin Anderson - BBC “World Have Your Say”
Kevin Wallen - Jamaica Voices Project
Kevin Wen - Chinese blogger (Bokee.com)
Kitty Arie - Freelance journalist & AlertNet contributor
Lisa Goldman - Israeli blogger
Loic Lemeur - SixApart France
Lucy Hooberman - BBC
Luke Razzell - i-together.net
Mark H Jones - Reuters AlertNet
Martin Lucas - CUNY (media studies)
Marvin Hall - Jamaica Voices Project
Mary Joyce - Demologue.com
Mary Page - MacArthur Foundation
Michelle Levesque - Open Net Initiative
Mohamed Marwen Meddah - Tunisian blogger
Neha Viswanathan - GV South Asia Editor
Nick Moraitis - Amnesty International & TakingITGlobal
Noelle McAfee - Ctr. for Social MediaObiora Orjiekwe - Nigerian blogger
Onnik Krikorian - Armenian blogger
Ory Okolloh - Kenyan blogger
Pat Hall - Blogamundo (blog translation project)
Paul Kihwelo - Open University of TanzaniaPeter Emerson - Harvard University
Rebecca MacKinnon - Global Voices Co-FounderRichard Dreyfuss - guest of Peter Emerson
Roba Al Assi - Jordanian blogger
Robert Scoble - Microsoft
Roby Alampay - South East Asian Press Association
Rohin Francis - Pickledpolitics.com
SJ Klein - Wikipedia
Sokari Ekine - GV Sub-Saharan Africa Editor
Ndesanjo Macha - Tanzanian bloggerTerry Fisher - Berkman Center
Tian Sun - (London-based) Chinese blogger
Tihomir Loza - Transitions Online (Bosnia)Tim Morley - Linguist
Tom Steinberg - Pledgebank.com
Urs Gasser - Berkman Center
Xiao Qiang - Chinadigitalnews.net
Zephyr Teachout - Berkman Center Fellow
Sharon Hom, Human Rights in ChinaShirley Hao, Human Rights in ChinaFern Nesson, guest of Charles NessonJohn Thomas Hall, BlogamundoNart Villeneuve, Citizen LabJulian Wolfson, Citizen LabSameh Saeid, Amnesty Intl’ Arabic sectionPeter Allden, BBCSilver Meikar, Estonian bloggerPeter Leonars, bloggerDarius Cuplinskas - Open Society InstituteIsabel Hilton - openDemocracy.netKaty Pearce - Blogrel
(total: 93)
PARTICIPATING VIA VIDEOCONFERENCE:
Chris Ahearn - President, Reuters Media
Dean Wright - Reuters SeniorVice President and Managing Editor for Consumer Services
PARTICIPATING VIA IRC:
Ahmed - Saudi Blogger
Angelo Embuldeniya - (Bahrain-based) SEA-EAT/South Asian Disaster Relief Blogger
Deborah Dilley - expert on Turkish and Kurdish blogs
Eduardo Avila - Bolivian blogger
Jose Manuel Tesoro - GV East Asia Editor
“Mr. Behi” - Iranian blogger
Nathan Hamm - GV Russia/Eastern Europe/Central Asia/Caucaus Editor



Call for paper : Culture, Creativity and Technology

CFP: Culture, Creativity and Technology - a special issue of HumanTechnology

Guest editors:
Mark Blythe, University of York
Ann Light, Queen Mary, University of London
Shaleph O'Neill, University of Dundee

Advances in interactive computing technology have blurred the linebetween art, social studies and science.
The age of digital reproductionis making radical changes in how art is created, distributed andperceived. Recent work from the humanities and arts has constructivelycritiqued traditional Interaction Design theory and practice. Studies ofexperience with technology can provide new insights into the potentialof interactivity in contemporary arts and performance, as well as newtools for creativity. This special issue will provide a forum for radically interdisciplinaryanalysis of digital technology. It will focus on the role of technologyin enhancing culture and creativity. It will seek critical andreflective approaches to the design and analysis of interactivetechnology. Contributions will be welcomed from the Arts and Humanitiesas well as the Sciences. Contributions can take the form of academicpapers but also less traditional creative presentation formats such asmultimedia, digital artwork and sound.Areas of Interest:
Arts and HCI
New Media and Genres
Re-mediation
Technology and Experience
Enabling Creativity
Performance Arts
Entertainment and Leisure
Identity Politics
Collaborative approaches
Approaches of Interest:Interaction design, computer science, engineering, architecture,cultural studies, media studies, literary studies, critical theory,aesthetics, performance arts, digital art, psychology, socio-technicalstudies.

This special issue on "Culture, Creativity and Technology" will appearin Human Technology: An Interdisciplinary Journal on Humans in ICTEnvironments: www.humantechnology.jyu.fi
papers by February 24th 2006.

link to net art on www.wikipedia.org

link to net art on www.wikipedia.org

Artists and projects
A-D
Ada'Web - an important early gallery of internet art, now part of the permanent collection of the Walker Art Center.
Arctic Circle - a Net-critical cyber-roadmovie through the Canadian Arctic and along the Infobahn from 1995 by Philip Pocock and Felix Stephan Huber.
a star is mighty good company - an online poetry and art collection.
BetaSpace.org - is an evolving venue for new media artists and artwork.
Bram.org - Being Human : low tech mood mutators / not immersive : work by Annie Abrahams
Buyorbeware.com - An examination of corporations and consumption in the age of the internet.
Computer Fine Arts - online netart collection.
ctrlaltdel.org - contains all net based art projects from 1995 by Peter Luining.
Dispatx.com - Independent organisation curating, developing & promoting contemporary art and literature.
DocumentaX - the first international art event including internet art, now as an archive.
E-H
Entropy8Zuper! - Auriea Harvey & Michaël Samyn
Erational - generative interface and software art.
Fin del Mundo - launched in 1996. Net art projects from Buenos Aires, Argentina. Created by Gustavo Romano, Belen Gache, Jorge Haro y Carlos Trilnik.
Furtherfield - since 1997 Furtherfield has been an online platform for the creation, promotion, and criticism of adventurous digital/net art work for public viewing, experience and interaction.
Humbot - a 'Kohonen SOM 'movie-mapping' collaboration by Daniel Burckhardt, Gruppo A12, Udo Noll, Philip Pocock, Florian Wenz, Wolfgang Stehle.
I-N
Images Without Information - exactly what it sounds like. An early example of a metacatena.
Internet Art movies - created by Dania Tsamoutali Volioti The water of the island [1], Inner world is mirrored in the face [2] - [3], Living with pills [4] - mailto:internet.art@gmail.com.
Interversion - Version : exhibitions on digital and video art held in Geneva Switzerland.
Irational.org - founded in 1995, irational.org creates work that pushes the boundaries between the corporate realms of business, art and engineering. Core members are heath bunting, rachel baker, minerva cuevas, daniel garcía andújar and marcus valentine.
Jaka Zeleznikar - mostly on-line art/language works that further the traditions of conceptual art and traditions of visual/concrete, combinatory, generative and interactive poetry.
JODI - Joan Heemskerk (the Netherlands) and Dirk Paesmans (Belgium), are among the most well-known Internet artists. Since the mid-1990s they create web projects, absurd software, game hacks and physical installations using archaic computer screen imagery, references to computer viruses, crashes and error messages. The irrational navigation principles in their works are quite confusing; they try to construct an 'anti-interface.'
Low-fi - net art locator - launched 2000. low-fi is an art collective collating, commissioning and commenting on net art.
Machfeld - net-based and interactive art since 1999
Michaelmedia.org - A polyphonic chronicle, all (net based) art projects since 1995 by Michiel Knaven
Move.mention - Mez's Internet Art repository for her hybrid networked language mezangelle, 1995 - 2005+.
Museums of the Mind - a web project by Dr. Hugo Heyrman (Belgium): exploring the telematic future of art and mind. Online since 1995.
Mysterious Yanick D - Eletronic work by french Canadian artist Yanick Desrosiers since 1997 .
No Memory - a net-conceptual art production from 1995 by Valéry Grancher.
O-T
PaintMyWords.net Pseudo-monochromes created by the words of netizens. An artistic experience proposed by Perceval (the painter).
ØtherLands aka 'Equator' - the earliest database-driven online hypercinema collaboration produced by documenta x with Philip Pocock, Florian Wenz, Udo Noll, Felix Stephan Huber and Øthers. It began a series of 'situative' cyber+realspace public installations.
poietic-generator - since 1986, real time collective interaction, art & science research on collective phenomena.
Pleine-peau.com - since 1994, the french net art revue of international reputation.
SITO - internet art since 1993. Special focus on collaborative projects.
Terraza - Terraza is an art collective in Buenos Aires, Argentina.
The ArtBoom - an on-going family tree of the art world started by Yucef Merhi in 1999 using the prototype of the first wristwatch-camera.
The story of net art - an open-source list of net art projects organized by year of creation, 1994-2000.
Today's Spam - Generative Spam Art Blog: word patterns culled from each full day of spams, with weekly MP3/JPG summaries.
Site Específico - Brazilian collective of virtual artists working on internet art, new media and cultural experimentation.
Turbulence - Turbulence.org commissions and exhibits internet art. Founded in 1996, it is now one of the preeminent sites for Internet art.
rent-a-negro.com a web site using satire to explore race relations
Teleferique - Teleferique independant and collective downloading server from 1999 to 2005. Based in France, core members are Sonia Marques, Robin Fercoq, Etienne Cliquet, Makoto Yoshihara and erational.
Teleportacia - Olia Lialina
U-Ž
UNMOVIE - python/flash datoid-base cinema, a 'stage' of bots 24/7 online co-writing the Script with users, connecting to a 'stream', streaming since 10.11.2002, of poetically indexed 'found' net-videos. collaboration with Axel Heide, onesandzeros, Philip Pocock, Gregor Stehle and Øthers.
Web Stalker - created by the London-based artist group I/O/D in 1998 - an alternative, simple browser which creates maps of websites instead of displaying separate pages.
0-9
0waldo geometric art - Original (a)symmertical art by Walter Muncaster - since 1996.