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WWW 2006 Call for papers for the 3rd Annual Workshop on the Weblogging Ecosystem.

WWW 2006 Call for papers for the 3rd Annual Workshop on the Weblogging Ecosystem.

The weblogging community continues to evolve: weblogs are gaining more and more exposure, the number of bloggers continues to grow and the contribution of individual bloggers is becoming significant and compelling. The dynamics of the blogosphere, found in trackbacks, citation links, blog-rolls, comments, tags, shared topics and interests provides a facinating domain of study for researchers from all academic and commercial fields including text mining, social network analysis, computational linguistics, business and marketing intelligence, libarary sciences, taxonometrics, graph theory and data visualization.
In addition to a regular track of research presentations, this year's workshop will feature the first ever weblog research data release. This data release will allow researchers access to 10 million weblog posts from July 2005. Researchers are encouraged to use this data set in the presentation of their research results at the workshop. We plan to compile the papers that focus on this data set into a book which will present an exciting view of a specific period of blogosphere history.
The workshop will build on the success of the previous two meetings, bringing together researchers from these diverse areas, working in both academic and commercial settings: contributors with a keen interest in an area with increasing technological, social, political and cultural impact.
The workshop will be held in conjuction with WWW-2006, the 15th Annual International World Wide Web conference.

http://www.blogpulse.com/www2006-workshop/

CALL FOR PAPERS

CALL FOR PAPERS PERFORMANCE IN INTERACTION DESIGN SPECIAL ISSUE OF THE JOURNAL INTERACTING WITH COMPUTERS THEME

The operation of computers has always been a performative activity, in the sense that a system’sstate changes as a computer runs through a program acting out the tasks specified in the script ofa program. With interactive systems, human actors take their place on stage alongside computersperforming activities with and through such systems. The recent emergence of ubiquitous andtangible computing moves the stage of the interaction from the virtuality of the screen to thephysical environment. This provides opportunities to address performative interactions thatinclude bodily movements to create novel multimodal approaches. For interaction designers thisrequires thinking about interaction in a different way, for example considering the role of the body,beyond ergonomics, for its increased relevance as a presentational, representational andexperiential medium. Recently there has been a growing interest in developing interaction designmethods that more explicitly recognise and exploit the performative elements and potentials ofdesign activity itself. Across all design disciplines the importance of effective communication hasled to an awareness of the need to consider and improve our ability to represent ideas in waysthat open up, rather than shut down, dialogue. Performance, theatre and dramaturgy have begunto figure in the design of interactive systems. This issue of Interacting with Computers will providea focus for this growing topic of interest.BACKGROUNDAcross the many design disciplines that concern themselves with interaction design there havebeen long standing debates about the nature, utility, form, timing and quality of communicationwithin the design process. For example, scenarios have found widespread acceptance as a toolfor communicating rich user experiences within requirements and design specifications. Whilstthey are typically not performed as such, their roots in the forms of traditional narrative point to aperformative potential that could be more fully explored. Within object-oriented software design,the CRC Cards technique combines role-playing with scenario walkthroughs and use-cases toprovide design teams with a software Object’s perspective on the systems they’ are developing.Finally, within the emerging communities of ‘interaction design’ practitioners we have seeninterest in the potential of a variety of improvisational theatre techniques such as role playing andbodystorming. All of this suggests that performance in interaction design ought to be a topicworthy of serious consideration.This special issue of Interacting with Computers aims to map the research landscape ofperformance and interaction design, to uncover the many ways performance manifests itself indesign, and to identify methods that will encourage a wider range of designers and designindustries to exploit the potential of performance as a design tool. Themes relevant forsubmission include (but are not limited to):- Studies of human-human interaction in interaction design projects (design asperformance)- Historical overviews of performative interaction design- Critical reports on the use of theatre, performance and drama as tools for exploringinteraction design problems, themes or ideas, or as tools in concept design,requirements generation, design and evaluation.- Studies of the use of dramatic representations of interaction design ideas (e.g.through the use of scenarios, textual or filmic)- Evaluations and case studies of new and existing methods and techniques to exploitperformance in interaction design- Reports on the use of performative techniques in the evaluation of designs- Reflections on the impact of interactive technology on already exisiting performativesystemsWe should stress that we are interested in any and all kinds of performance, for exampletraditional or improvisational dramatic narrative, interactive theatre, filmed performance, dance,music, etc. We are interested in exploring the widest possible range of ways performance hasbeen or could be utilised, explored or developed within interaction design contexts.SUBMISSIONSDeadline for submissions: February 24th 2006Notification of Acceptance: 17th March 2006Final version of accepted papers: 31st March 2006Note this issue will be published in July 2006 - final versions must be in by the date stated.Submission of manuscripts ( up to 10000 words) are invited. Please refer tohttp://www.elsevier.com/wps/find/journaldescription.cws_home/525445/ authorinstructions forlayout guidelines. However please note that in the first instance manuscripts should be sent to thespecial issue editors AND NOT the journal itself. Nor should you use the online submission tool atthis stage.Please **email** your submission (in MS Word or Acrobat PDF format) toc,macaulay@dundee.ac.ukREVIEW BOARDDavid Benyon School of Computing, Napier University UKThomas Inns, School of Design, University of Dundee, UKGiulio Jacucci, Helsinki Institute for Information Technology FinlandTomi Kankainen, Helsinki Institute for Information Technology FinlandCatriona Macaulay, Interaction Design Lab, University of Dundee UKBonnie Nardi, Department of Informatics, University California, Irvine USAlan Newell, Division of Applied Computing, University of Dundee, UKSally Jane Norman, The Culture Lab, University of Newcastle UKShaleph O’Neill, Interaction Design Lab, University of Dundee UKGUEST EDITORSCatriona Macaulay, Interaction Design Lab, University of Dundee UKGiulio Jacucci, Helsinki Institute for Information Technology FinlandShaleph O’Neill, Interaction Design Lab, University of Dundee UKTomi Kankainen, Helsinki Institute for Information Technology Finland

Netmage 06

*Xing presenta/NETMAGE 06/creative and innovative images on art, media, communicationfestival internazionale - 6a edizione26-28 gennaio 2006 Bologna - Palazzo Re Enzo*

*/Netmage 06/, festival internazionale dedicato alle arti elettroniche*, a cura di Xing, si terrà a Bologna dal 26 al 28 gennaio 2006 negli spazi di Palazzo Re Enzo, in concomitanza con /Arte Fiera/.
Giunto alla* sesta edizione*, l'appuntamento internazionale presenta per il 2006 un programma di ricerca costituito da *nuove produzioni e progetti* che offrono uno *scenario sulla produzione elettronica contemporanea*. Vastissima la partecipazione al bando di partecipazione, che ha visto la *confluenza di oltre 200 progetti* provenienti da Europa, Nord e Sud America, Asia, su buoni livelli qualitativi.Per questa edizione il festival trova una nuova sede. Sonorità e immagini si mescoleranno tra saloni e scaloni del *palazzo-castello di Re Enzo*, uno spazio capace di ospitare un insieme di eventi finalmente rispondenti alla molteplicità di pratiche ed estetiche che /Netmage/ intende rappresentare:* live-media, concerti, azioni performative e happening, ambienti, installazioni sonore e visive *accompagnati da* forum *e* presentazioni*.Lo stage principale - il *Live-Media Floor* - ospiterà l'alternarsi dei *live set selezionati tra i progetti pervenuti*, le *commissioni *del festival e il programma degli *ospiti speciali*. Alla grande sala esecutiva del Live-Media si aggiungerà inoltre un palinsesto di eventi articolati negli spazi della *sede espositiva*, offrendo un insieme di contesti percettivi dalla spiccata singolarità.Gli ospiti in *programma*:* Carsten Nicolai *(D), *Kurt Hentschlager* (A/USA), *Andrea Dojmi/Port-Royal *(I), *Arto Lindsay/Dominique Gonzalez-Foerster* (USA/Br/F), *Nico Vascellari/With Love* (I), *Simone Tosca* (I), *Carola Spadoni/Zu* (I), *ZimmerFrei *(I), *Cineplexx/aBe* (Alex Beltran, Sebastiàn Litmanovich) (Arg/E), *Ministry of Defiance *(David Handford) (Uk), *Katherine Liberovskaya & o.blaat *(Keiko Uenishi) (Can/USA), *Boris Debackere/Brecht Debackere* (B/NL) , *Molair *(Laurent Bernonville, Thierry Mbaye)*/Avatam* (Cédric Alet) (F), *Sinistri++/Andy Simionato e Karen Ann Donnachie *(Thisisamagazine) (I/Australia), *@c/Lia *(P/A), *Claudio Sinatti/Pier Paolo Leo* (I), *Remute *(D), *Lee Van Dowsky *(F/CH), *Electric Indigo* (A),* Qubogas* (F) .*

/Netmage /è ideato e realizzato da XING*, un network nazionale che progetta, organizza e sostiene eventi, produzioni e pubblicazioni contraddistinti da uno sguardo interdisciplinare intorno ai temi della cultura contemporanea, con una particolare attenzione alle tendenze generazionali legate ai nuovi linguaggi.*/Netmage 06/ è realizzato con il sostegno di:* Energie, Comune di Bologna - Assessorato Cultura e Rapporti con l'Università, Regione Emilia-Romagna - Assessorato Cultura, Sport, Progetto Giovani. In collaborazione con: Circolo Arcigay Il Cassero, ArteFiera, Viabizzuno Ambasciata del Regno dei Paesi Bassi, Ambasciata del Canada. Media partners: Domus, tema celeste, Rolling Stone, Edizioni Zero, Alias, Il Manifesto, Nero magazine, Blow Up, Mouvement, TK–teknemedia.net, Vetriolo.com, Digicult.it, Città Del Capo - Radio Metropolitana, Radio Città Fujiko. Equipment e styling: H-amb, Eurovideo. Car Sharing : Caratc.*/Netmage 06/Palazzo Re Enzo* Piazza Nettuno Bologna*
http://www.netmage.it * http://www.xing.it

Looking for a curator to work at KW

KW Institute for Contemporary Art is looking for a curator to work at KW for a fixed term of three years starting in the fall of 2006. The term can be extended for additional two years.
<http://www.kw-berlin.de" target=_blank>http://www.kw-berlin.de>http://www.kw-berlin.de
Job Description
The curator's core task is to be responsible for shaping the curatorial profile of KW's future by developing and implementing exhibitions over the course of three years. In addition to this the curator will also be involved in all of KW's other activities.The requirements for application are:- excellent knowledge of contemporary art and cultural practice- experience in international organisations or projects focussing on contemporary art- experience in the organisation of extensive exhibition projects- excellent organisational, fundraising, communication and especially interpersonal skillsApplications will be accepted until Tuesday, February 28th, 2006 and must include an extended curriculum vitae as well as three letters of recommendation. The result of the selection procedure will be announced after a series of interviews in fall 2006.Please send your application to:Gabriele HornDirectorKW Institute for Contemporary ArtAuguststr. 6910117 Berlininfo@kw-berlin.defurther information on KW Institute for Contemporary Art: <http://www.kw-berlin.de>http://www.kw-berlin.de

Biennal of Quadrilateral

MMSU, the Museum of Modern and Contemporary Art in Rijeka is announcing its long-awaited international exhibition of visual arts, Biennial of Quadrilateral.
Based on the rich history of such events - MMSU organised the legendary Biennial of Young Yugoslav Artists (1960-1991) followed by the Biennial of Young Mediterranean Artists (1993-1997) - the present manifestation takes into consideration the diplomatic initiative of Quadrilateral which, since 2002, has encompassed the states of Croatia, Italy, Hungary and Slovenia. All of these neighbouring and independent states have at one time and in different combinations, been a part of one and the same state. Presently, three of them are members of the European Union, while Croatia awaits the next round of EU enlargement. However, cultural unity and links within the region, largely disrupted during the turbulent XX century, are soon to be revised to the past level of intensity. By its geographic position and cultural habitus, the city of Rijeka represents an ideal converging point of influences, ideas and experiences from East and West, Mitteleurope and Mediterranean. The biennial aims to claim this position once more thus creating a space and place where regional distinctiveness can manifest itself through a globally understood language of contemporary art.
A biennial conception presupposes a curator from each of the participating countries who will propose a national selection that will further be subjugated for the selection to the joint committee singling out four artists from every country. Each biennial employs a new curatorial team thus bringing in a new theme of universality and actuality that will transcend the events' geographical confinements.
Curators of the first edition of Biennial Quadrilateral are: the art historian Giuliana Carbi, director of Trieste Contemporanea (www.tscont.ts.it); the art historian Branko Franceschi, director of MMSU in Rijeka www.mmsu.hr, a freelance artist and curator Janos Sugar and the art historian Igor Spanjol, curator at the Modern Gallery in Ljubljana (www.mg-lj.si). According to the proposal by Janos Sugar, this team has settled upon a theme of relativism, as the most adequate notion to reflect the contemporary cultural and social discourse. Together with the central exhibition in the Museum's Great Hall, in the space of 750m2, the Biennial programme includes other two manifestations: a conference for the regional art magazine publishers organized by the art historian Janka Vukmir, director of the Institute for Contemporary Art in Zagreb (www.scca.hr) and a round table discussion on relativism, organized by the philosopher Elvio Baccarini, Dean of the Faculty of Arts and Sciences at the University of Rijeka (www.pefri.hr).

http://www.mmsu.hr/en/bq/index.html

christophe bruno

Christophe Bruno

Net artist, lives and works in Paris. Awarded with an Honorary Mention at the Prix Ars Electronica 2003 for his piece The Google Adwords Happening, his work has been shown internationaly at many festivals and museums (ICC in Tokyo, File Festival in Sao Paulo, Modern Art Museum of the City of Paris, f.2004@shangai, Nuit Blanche de Paris, Read_Me Festival in Aarhus, ReJoyce Festival in Dublin, Version 04 in Chicago, P0es1s.net digitale poesis in Berlin, Tirana Biennale of Contemporary Art, Microwave International Media Art Festival in Honk-Kong, Read_Me Festival in Helsinki, Vidarte Festival in Mexico City, FreeManifesta in Frankfurt, FreeBiennial.org in New-York) as well as on-line (low-fi.org.uk, runme.org, whitneybiennial.com, javamuseum.org, furtherfield.org, machinista.ru, bannerart.org, nomemory.org/search, rhizome.org, netizensonline.it, netartconnexion.net ...). He divides his time between his artistic activity, teaching, lectures and publications.

http://www.christophebruno.com

Links
iterature.com
unbehagen.com
wifi-art.com

Il premio d'arte digitale ARCO/BEEP

Il premio d'arte digitale ARCO/BEEP

E' stato progorogato fino al 26 gennnaio il concorso per il premio d'arte digitale ARCO/BEEP.
L'importante fiera d'arte contemporanea di Madrid si rilancia come una delle fiere d'arte più importanti del mondo, anche grazie all'attenzione particolare che la fiera tiene verso l'arte digitale.
Due importanti iniziative che rappresentano l'apice di questo interesse, 'theblackbox@ARCO 2006' e il premio ARCO/BEEP, sono organizzate da Vicente Matallana il suo team Laagencia.


'theblackbox@ARCO', già realizzato anche nella passata edizione, è uno spazio dove le gallerie possono trovare opere e artisti di arte digitale. Uno spazio, supportato tecnologicamente dallo sponsor BEEP, dove l'arte digitale viene mostrata al meglio, sia a livello di allestimento che di opere presentate.

Il premio ARCO/BEEP, nasce dall'intenzione dello sponsor principale della manifestazione di creare una collezione di new media art, infatti le opere che vincono il premio vengono selezionate per essere aquisite. Un premio diviso in due categorie, una per le opere che vengon opresentate ad ARCO, e una per le opere off-ARCO. Questo premio è molto interessante sia per il valore consistente in denaro, dai 6000 ai 8000 euro, sia per l'internazionalità delle opere presentate che per l'eccellenza della giuria, presieduta da critici del calibro di Christiane Paul e artisti come Mark Tribe.

Per maggiori informazioni e per iscriversi al premio, collegarsi al sito web http://www.arco.beep.es/english

Save the date for the O'Reilly Where 2.0 Conference

Save the date for the O'Reilly Where 2.0 Conference
June 13-14, 2006 in San Jose, California
http://conferences.oreilly.com/where/
Opening the Location Frontier
At the debut of Where 2.0 last June, we identified the rough borders of the location-aware technology space, with speakers from MSN Virtual Earth, Google Maps, Yahoo!, ESRI, open source GIS, the world of map mash-up hackers, and more. For the second conference, we're focusing on lighting the commercial fires around this new technology.
The thrust of the program for the 2006 conference will answer the question "where's the value"? We'll be looking at the latest Where 2.0 technology, businesses, and content with an emphasis on these questions: How can developers make money at this? What applications have legs? How can enterprises make money using this?
Who and what will be featured at Where 2.0? Amazing location systems, untapped geodata, unsung projects or hardware, people who are poised to make real money--and why. High profile keynote conversations with big players, "high order bits" demoing cool startups and neat applications. We're angling for shorter talks with longer breaks so you'll have more time for one-on-one interactions.
We'll unveil the program and open registration in February.

Drill down topics and themes we're looking at for 2006:
Yellow pages data providers
Online local advertisement systems like Google, Yahoo!, MSN
Demographics information
New geo map hacking world
Money-making mash-ups and hot start-ups
Mobile, like uLocate and Plazes
Security applications (fraud detection, tracking, surveillance), geospam, privacy
Enterprise integration of Google Maps, open source tools, etc.
Adding mashups into small business internal purposes to help efficiency, increase revenue
Map visualization techniques
We'll be bringing back the Where Fair--a hands-on, demo-licious evening event showcasing the most promising location-aware tools, apps, and hardware that are emerging from garages and university labs.
Join us at Where 2.0 in June.
For information on exhibition and sponsorship opportunities at O'Reilly conferences, contact Andrew Calvo at (707) 827-7176, or andrewc@oreilly.com
To become a media sponsor, contact Yvonne Romaine at (707) 827-7198, or yromaine@oreilly.com or Margi Levin at (707) 827-7184, or margi@oreilly.com