Flashforward Film Festival Finalists
Some Artists + Projects Selected for ZeroOne San Jose and ISEA2006 Symposium
An international jury has reviewed most of the artists who will present work at ZeroOne San Jose and ISEA2006. This process is ongoing, which accounts for having more projects in some themes than others at this point in time.
Below is a selection of some of the almost 200 projects we expect to present in August 2006.
selected for INTERACTIVE CITY homepage: urban-atmospheres.net
--- P2P -- Matt Gorbet , Rob Gorbet and Susan Gorbet.
P2P highlights the ubiquity of the most basic symbols of the electric age: the household switch and bulb. Significantly situated in a public forum, P2P puts the marquee, a now-ubiquitous and iconic tool of corporate communication, into the hands of the general public. By engaging in the everyday unconscious activity of flipping a light switch, citizens are able to communicate directly, without the oversight of a centralized authority.
125 switches, 125 corresponding bulbs. The public are in control and can flip a switch and instantly see the response, creating any patterns they choose in the hanging marquee. Some enjoy seeing their names in lights, others post expressions of emotion or affiliation. Solo interaction blends with group dynamics as messages are created and changed. Ultimately, P2P encourages dialogue about the use of technology as a communication medium and appropriate limits on public speech.
-- Loca -- Drew Hemment , Mika Raento , John Evans and Theo Humphries
A person walking through the city centre hears a beep on their phone and glances at the screen. Instead of an SMS alert they read a message:
“We are currently experiencing difficulties monitoring your position: please wave your network device in the air.”
Loca is an artist-led interdisciplinary project on mobile media and surveillance. It forms part of an AHRB funded research programme exploring the shifting boundaries between art practice, the event and data systems.
Pervasive surveillance has the potential to be both sinister and positive at the same time. Loca attempts to equip people to deal with this ambiguity and to draw their own conclusions.
More information can be found at http://loca.uiah.fi
-- PlaceSite Network: San Jose -- Damon McCormick and Sean Savage
Project PlaceSite introduces a new way of using wireless networks -- to create digital community services by, for and about people who are together in the same physical place.
PlaceSite is an open platform for a new breed of Web service tied intimately to physical places. It lets people share information locally, apart from the global Web.
99 Red Balloons Jenny Marketou and Katie Salen
99 Red Balloons is a live action street game that uses collective surveillance to explore public anthropology and hidden geographies. It is a project that proposes an alternate story, an oppositional one, performed through play in public space. We propose a situation of “utopia” where, through the action and interaction of a community of happy players (agents and super agents), a mass of 99 red helium balloons are sent up, up into the sky above Cesar Chavez Plaza and surrounding sites to take over surveillance of the city. Each balloon is 5 feet in diameter when inflated, outfitted with a small, hidden wireless camera, and connected to a 60 feet tether, held and manipulated by players during the game to control the height and position of the balloon. The city becomes interactive, lively, visible, imagined, red, and passionate!
-- NOCTURNE -- Colin Ives
Nocturne is an interactive media installation focusing on animals such as opossums, raccoons and coyotes that have found successful niches within the urban and suburban landscape of San Jose. Footage of these animals is captured using video live traps, feeding stations, and surveillance equipment. In the gallery, each captured video plays on a LCD screen scaled to the creature’s actual size. The video responds to the presence and actions of the human viewers visiting the gallery, becoming a mediated exchange between co-inhabitants of Silicon Valley. Nocturne asks viewers to reconsider the city of San Jose on the terms of the other species with whom they share it.
-- DIY Urban Challenge -- Jonah Brucker-Cohen and Katherine Moriwaki
DIY Urban Challenge is a workshop in which participants "hack" the streets of San Jose, creating objects which interject themselves into the urban fabric, to stimulate new experiences of the city. During a two day workshop participants will traverse San Jose detailing points of intersection and friction, and will use recycled and cast-off materials as well as wireless technologies to develop objects which can be installed within the cityscape. Some of the questions we will ask with this workshop, will center on urban awareness and possible alternative "services" which could result in increased interactions between people in the city.
-- MISSION ETERNITY -- etoy.CORPORATION
In 2004, etoy.CORPORATION secretly started to implement M∞ - MISSION ETERNITY - a wireless technology-driven cult of the dead.
16 etoy.AGENTS from Switzerland, Italy, Spain, Austria, Germany, Luxembourg and the USA work on a digital / physical multi user sarcophagus for the information age bridging the gap between generations as well as the gap between the world of flesh and the info space of memory.
At ISEA2006 the dead, usually banned from the living part of a city, will permeate the festival area and the town to initiate interaction with the audience and the citizens of San Jose - asking for asylum in the daily growing memory of mobile devices and servers worldwide. By installing the M∞APPLICATION on their cellphones the ISEA visitors become M∞ANGELS who host the dead and enable them to exist / communicate forever…
-- The Drift Relay -- Christina Ray , kanarinka and Lee Walton
The Drift Relay is a collaborative psychogeographic workshop in the form of a 24+hour exploration of San Jose. Participants will drift through new and familiar city spaces with a Glowlab guide and a mobile kit of digital and analog recording tools, contributing to a collective journey of endurance and discovery. Project headquarters at ISEA will continually broadcast the remote group's location and status; attendees and members of the public may connect with or leave the roaming mob of documentarians at any time. Data and artifacts will be returned to the headquarters for processing and display throughout the duration of the workshop. Taking the phrase "the city that never sleeps" to heart, together we'll locate the joys and difficulties of documenting ephemeral urban experience.
-- Saint Joe -- John Klima
"Saint Joe" is a hyper-narrative that unfolds within the landscape of VTA light-rail system. Participants can board the train at any stop, at which time using their mobile phone, they can dial a provided number to enter their origin, and their destination. As the participant's voyage commences, a dynamic audio history unfolds, referencing a variety of landmarks along the way. The landmarks however, are not your standard tourist fare. Locations, buildings, and vistas both mundane and curious are chosen to carefully weave a semi-fictitious tale of the city. Drawing from actual San Jose history, archived newspapers, police records, and local folklore, an audio and visual construction is elaborated while the viewer travels from station to station.
-- San Jose Instant Film Festival -- Andrea Moed
During ISEA 2006, your digital camera, mobile phone or brilliant idea can be your ticket to instant cinematic greatness. How do you get there? Like any budding moviemaker, you volunteer your skills—in storytelling, visualizing or sound recording—and team up with other folks who do the rest. There's just one catch: you'll have to keep it SHORT. Become an auteur by creating an instant screenplay on the SJIFF website. Visual types with cameraphones can sign up to receive shooting assignments via SMS. Want to be a voice actor or sound recorder? Sign up for sound assignments and record them by leaving us a voicemail. Oh, one more thing: Until your complete movie premiers on the website, you probably won't know who the other members of your film crew are or how they interpreted their assignments. So roam the city and follow your muse, be it Hitchcock, Kurosawa or America's Funniest Home Videos. What emerges will give a whole new meaning to the phrase "surprise ending."
-- SPECFLIC -- Adriene Jenik
SPECFLIC is an instance of speculative distributed cinema: a cinematic form which envisions & performs our near future through the lenses of our current technological landscape. Focusing primarily on the changing state of public institutions, SPECFLIC: version 2.0 San Jose will be experienced throughout the Dr. Martin Luther King, Jr. Public Library.
SPECFLIC takes advantage of cutting edge transmission and display technologies to expand a critical dialogue (begun in speculative fiction literature) about the social effects of these very technologies. Throughout the piece, the performers reflect the ways in which we adapt our gestures, languages, and styles of communication to the technologies we use.
Over the course of the durational performance, SPECFLIC performers improvise their characters' activities within an overall narrative arc. Community-produced text and photo streams merge with the site-specific performance to stimulate creative expression and critical thought concerning our shared future.
-- Paper Cup Telephone Network -- Matthew Biederman and Adam Hyde
The Paper Cup Telephone Network is open and free communication for the people. The PCTN literally connects you to your friends, family, clients, co-workers, and even strangers. The calls are free, the technology is open, and the interface is intuitive.
While using the latest open softwares, PCTN lowers the technology threshold for participation. To make a call simply pick up the cup and talk. If you don’t know the person on the other end of the line, maybe they know someone you do. Don’t speak the same language as the person on the other end? Ask someone on the street to help you translate. PCTN offers the community a media they can use to communicate.
Make a call anywhere, anytime. You might not get who you were after but then again, maybe you’ll like them anyway...
-- MC3 (Mobile Commons Command Centre) -- Marc Tuters , Luke Moloney , Karlis Kalnins , Adrian Sinclair
The Mobile Commons Command Centre is a mobile new media performance space for urban exploration. From aboard a vintage research vessel, researcher from Team MC3 lead "away teams" in gathering data pertaining to the Geo-Locative, Spectrum and Creative Commons. A variety of self-produced and curated mapping applications are then used to visualize these "networked publics". Visitors will be invited to take part in a variety of interactive experiences aboard the research station, including war-boarding radiometric maps of San Jose, conducting remote surveillance of city via a robotic blimp, and engaging in R&R in the crew quarters. This project employs the rhetoric of the Commons in order to ignite debate around the value of a digital public realm in an era of increasing corporate control and state censorship. MC3 is conceived of as a tactic for connecting an archipelago of local exchange economies which have become disconnected from Internet as a whole.
-- SimVeillance: San Jose -- Katherine Isbister , Rainey Straus with the support of: Georgina Corzine and Chelsea Hash
Are you being watched as you travel the streets of San Jose? Probably--our everyday lives are increasingly captured by cameras in public spaces. Simveillance:San Jose puts a spin on this phenomenon, using footage from surveillance cameras mounted in a San Jose public square as the basis for crafting 'sim' people that wander a virtual version of the same square, within the game The Sims 2. You might find yourself on screen, as the artists will update the piece to incorporate people who've passed by during ISEA. Consider the implications and come find your Sim self!
-- Tripwire -- Tad Hirsch
Tripwire is an "urban defense" system that alerts residents to hazardous noise events. A series of remote sensing stations continuously monitor sound levels in the city. Project participants who register their cell phone numbers with the service receive phone calls and/or text messages whenever excessive sound levels are detected. These calls inform participants of the location, intensity, and probable cause (determined by signal analysis) of the noise event. Data from the project is archived in a public database - available via the project website - that enables amateur participation in interpreting noise data and determining noise abatement policy.
-- Traffic Island Disks -- Saul Albert and Michael Weinkove a.k.a The People Speak
Traffic Island Discs is a radio show about music, people and spaces. We roam the streets looking for people wearing headphones, stop them, and interview them while recording whatever they are listening to. The result is a tour of an area of the city, heard through people's personal tastes and rhythms.
For ISEA 2006, Traffic-Island Disks will be experimenting with other parts of the radio spectrum, webcasting live from specific locations in San Jose that provide wireless internet access, as well as archiving and re-publishing those streams on the local wireless network, building up a repository of street-level soundtracks to the city.
other works selected
Andy Bichlbaum and Nathalie Magnan
The Other Free Trade (S4G3)
Theme: Pacific Rim
“The Other Free Trade” reframes the ecological and social issues surrounding global free trade in a unique impactful way. A corporate ‘branded’ 40-foot sailboat will be used for social and activist projects for whom a sailboat is a unique and essential venue. The sailboat cabin will double as a small
exhibit theater for audiences in ports of call, and the mast will sere to mount a data projector for night presentations in ports.
Theme: Pacific Rim
“Ho Fatso” is an interactive installation consisting of inflatable fat suits and a wrestling ring controlled by motion sensors. Made of rip-stop nylon, powerful leaf blowers and motion detectors, audience members are encouraged to don the fat suits, enter the ring and wrestle each other. Any action in the vicinity of the installation initiates the inflation of the suits and the wrestling ring. If there
is no one in the ring, the blowers stop and the installation slowly deflates. Each of the suits are linked to the blowers through and intricate umbilical cord-like system.
Antoni Muntadas Residency
On Translation: Social Networks
Residency: CADRE / Montalvo
Internationally renowned artist Antoni Muntadas is collaborating with students from the CADRE Laboratory for New Media at SJSU on an interactive mapping project that describes the ‘social network’ of financial and social-value associations that exist between corporations and cultural organizations. The project explores the dynamics of economics in shaping the regions social value systems as they relate to concepts of creativity and innovation. The work will be realized by ‘scrapping’ web pages for marketing vocabularies to compose a searchable database of data artifacts that will be used to activate digital/sculptural projection that will be displayed in a public space.
Nancy Nowacek, Katie Salen and Marina
Karaoke Ice is a delicious pop culture mash-up, an ice cream truck-turned-mobilekaraoke-unit, deployed to unite people in a collective quest to perform, record, and rate as many new versions of ice cream truck songs as possible. Participants perform for an audience while sitting in the transformed front cab of the vehicle, and use a customized karaoke engine to select, sign, and record a song for later broadcast, as the unit makes its way to a verity of festival locations. Free frozen treats of various size and shape lure prospective performers to participate, distributed by Remedios the Squirrel Cub, who drives the truck and choreographs enigmatic rituals of his own on a periodic basis.
Christina Ray, Kanarinka and Lee Walton
Residency: SUN Microsystems
Sukumaran is developing a large-scale outdoor artwork for ZeroOne San Jose, supported by Sun Microsystems and Montalvo. The work is being developed as a "lineof- sight network,” a boundary condition between human and machine sensing, at an urban scale.
The Travels of Mariko Horo
Theme: Pacific Rim
"The Travels of Mariko Horo" is an interactive 3D virtual reality installation. Sometime between the 12th and the 22nd centuries a woman journeys westward from Japan, traveling through space and time. She is called Mariko Horo, Mariko the Wanderer, and she is searching for the "Isle of the Blest," the Western Paradise of Buddhist mythology said to be floating in the Western Seas. She does indeed find Paradise, but finds also a chilling, darker side to the West, an island where lost souls are held in an eternal Limbo. She encapsulates her impressions of the places she visits in a series of “Horo-grams,” 3D virtual spaces. She invites you to visit her worlds and see the West through her eyes.
Thomson & Craighead
Light from Tomorrow
Theme: Pacific Rim
The International Dateline bisects the Pacific region, so west coast America resides, for the most part, one day behind the more eastern Pacific region. By traveling to the International Dateline Hotel
on Tongatapu in the Kingdom of Tonga, Thomson & Craighead propose to send a continuous feed of tomorrow’s outdoor light readings through the international dateline to a light panel in one of today’s gallery spaces at ISEA, where an adjacent, display would also provide up to date GPS location, time and date stamp from Tonga, and numeric daylight readings. “Light from tomorrow” uses the machinations of a science experiment to create a romantic landscape but it is also many other things; an impossible message from the future, a minimal monument, a poetic void, an open-ended metaphor, a space for the imagination and an object of contemplation. It encapsulates a hopeful and
hopeless gesture that engenders nostalgia for now-ness –a preempted sense of loss.
The eleventh edition of the Sonic Acts Festival will be held from Thursday 23rd to Sunday 26th February 2006 in Paradiso and De Balie in Amsterdam. Entitled Sonic Acts XI — The Anthology of Computer Art, the festival will include a three-day international conference, three evenings and nights of live performances, an extensive film programme and an exhibition. A DVD and a book on the festival theme will also be published to coincide with it.
The three-day conference will provide a multifaceted and penetrating overview of computer art. International speakers from computer arts, film, the fine arts, music, the academic world, literature and art history will, from the perspective of their own background, discuss the historical developments and present position of computer art, and consider its future.
The speakers include:
Jasia Reichardt (UK), writer and curator, who made history in 1968 with the exhibit Cybernetic Serendipity;
Lillian Schwartz (US), pioneer in the field of computer-generated art and computer films;
Curtis Roads (US), composer and author of the influential Computer Music Tutorial;
Stephen Wilson (US), Professor of conceptual design at the SFSU and author of the authoritative Information Arts, Intersections of Art, Science, and Technology;
Joost Rekveld (NL), artist, produces abstract films and kinetic installations since 1991;
Ben Fry (USA), artist, who's current research involves the visualization of genetic data. With Casey Reas he is developing the open source programming environment Processing;
Manfred Mohr (US), computer artist since 1968 and considered as one of the pioneers;
Frieder Nake (DE), professor Interactive Computer-graphics in Bremen and one of the three artists in the first computer art exhibitions (1965, Stuttgart). A key-person in the field of computer art and information aesthetics since then;
Andreas Broeckmann (DE), Artistic Director of the international media art festival Transmediale in Berlin. In texts and lectures he deals with post-medial practices and the possibilities for a 'machinic' aesthetics of media art;
Matthias Weiss (DE), studied art history and philosophy and is considered an authority in the field of net-art;
John Oswald (US), composer and sound-artist. Became famous in 1990 with his Plunderphonics;
Golan Levin (US), artist, composer, performer and engineer. Developes new forms of interaction with audiovisual systems;
Joan Leandre (ES), also known as Retroyou, artist working with modified games;
Wolf Lieser (DE), curator and founder of the Digital Art Museum;
Erik van Blokland (NL), designer and co-founder of Letterror.
The festival will start with performances by Granular Synthesis (AT) and Curtis Roads & Brian O'Reilly (US). Granular Synthesis, renowned for its monumental and impressive audio-visual performances and installations, will perform Areal. Curtis Roads & Brian O'Reilly will perform their international acclaimed octaphonic audiovisual piece Point Line Cloud.
The Friday programme is being compiled in collaboration with Jace Clayton (a.k.a. DJ/rupture), founder of Negrophonic and Soot Records, and will include: The Bug feat. Ras B (UK), Beans (US), Ghislain Poirier (CA), Vex'd (UK), DJ /rupture & No Lay & G-Kid (UK), Team Shadetek presents: Heavy Meckle feat. Matt Shadetek, Sheen, Jammer & Skepta (UK/US), Hrvatski (US), Aaron Spectre (US), Ove-Naxx (JP), Scotch Egg (JP), Doddodo (JP), DJ Sheen (DE), Drop the Lime (US), Filastine (US), Nettle (ES), 2/5 BZ (TU), Gustav (AT), Planning to Rock (DE), Toktek & MNK (NL)
On Saturday Performances by: Matthew Dear (US), Reinhard Voigt (DE), Ada (DE), TBA (DE), AGF & SUE.C (DE/US), Portable (ZA), NotTheSameColor (AT), Akuvido (UA), SKIF & Bas van Koolwijk (US/NL), Moha! (NO), OfficeR(6) (NL/US/NO), Jason Forrest (US), TinyLittleElements (AT/DE), Anne Laplatine (FR), Boris & Brecht Debackere (BE), Erich Berger (AT), Nancy Fortune (FR).
The film programme will look at purely digital film art with a number of historical overviews, documentaries and contemporary computer films. Work will also be shown from the archive of the Institut National Audiovisuel, Groupe de Recherches des Images. In two programs work will be shown from filmmakers such as: Raymond Hains, Jacques Brissot, Nicolas Schöffer, Caroline Laure, Marie Claire Petris, Peter Foldes, Robert Lapoujade and Piotr Kamler. Much of this material has never been seen before in the Netherlands: it offers a wealth of historical material related to abstract film and musique concrête.
There are two filmmaker in focus programmes: Lillian Schwartz and John Whitney; there is one programme with very early computer films by filmmakers like Chuck Csuri and Stan Vanderbeek; there is a programme with early ‘computer aided design’ works; and there is a programme with works from SIGGRAPH.
The exhibition will include a number of key-works from the pioneers of computer-art, including works by Ben Laposky, Manfred Mohr, Edward Zajec, Frieder Nake and Tony Longson. Also works will be shown from the Sonic Acts 2006 DVD, by artists such as: Bart Vegter, Semiconductor, Effekt, Telcosystems & Jason Haas, Martijn van Boven, C.E.B. Reas, Meta, Driessens & Verstappen, Karl Kliem, Chris Musgrave, Peter Luining, reMI, Scott Pagano & Keepadding, Kurt Ralske, George Issakidis and Daniel Perlin & Dj /rupture.
web streaming live at http://www.debalie.nl/live.jsp
The RIDER Project
The RIDER Project is a mobile, do-it-yourself art gallery located in the back of a Ryder truck, presenting multi-week, multi-venue public art shows.
A truck is rented from the Ryder Company, outfitted with walls, gallery lights, and a generator (for electricity) and filled with contemporary art. The resulting RIDER exhibition is driven and interjected into neighborhoods throughout NYC
There have been many mobile art exhibitions as of late, but the RIDER project is unique. It employs a 'cellular' social organization and revolves around the idea of mobile cultural "interventions," challenging established cultural mindsets and norms.
Past RIDER exhibitions have sparked open and rewarding discussions with a diverse spectrum of viewers: firefighters, accountants, graffiti artists, squatters, parents, teachers and teens. Staffed by participating artists, the RIDER Project is an accessible, unpretentious introduction to art for many viewers, as well as an opportunity to discuss the politics and possibilities of social change.
The RIDER Project challenges viewers to think about established cultural norms, new and foreign ideas, and cultural change.
"Acurrent," RIDER Project 2005 will travel into Bedford Stuyvesant, Williamsburg, Long Island City, Harlem, the East Village, and Chelsea. Visit art-anon.org for daily exhibition locations.
Paper Presentations, Panels, Workshops, Intellectual Environments and Practices
The Perform.Media symposium welcomes submissions of papers, panel discussions, workshops and intellectual environments around the theme of the festival- performance process in new media, theory, research and technological practice. The Perform.Media symposium seeks to promote discussion and collaboration. The environment of the symposium will be conversation based. Proposals for panels, workshops and presentations that energize into new areas of intellectual exchange will be welcomed. All presentations will be moderated and encourage participation, questioning and debate. An online forum, discussion and net.art exhibition will precede the festival. Paper abstracts will be published on the Perforrm.Media website.
X.257.COM is an online system which aims to put an effective formal feedback loop in the global new media art online community.
A data collecting and transforming experiment by Yann Le Guennec
call for films
Das 16. Internationale Videofestival Bochum findet dieses Jahr vom 18. - 20. Mai 2006 im Musischen Zentrum der Ruhr Universität Bochum statt. Drei Tage und Nächte dreht sich wieder alles um das Medium Video. Neben dem internationalen Videowettbewerb, steht natürlich auch wieder der VJ-contest im Mittelpunkt.
The 16th International Videofestival Bochum will take place on the 18th - 20th of may at the Musischen Zentrum of the Ruhr University Bochum.
view video from last edition less_students.mov
Telestreet (IT) workshop
Zaterdag 25 en zondag 26 februari 2006; 14.00 – 17.00 uur
Locatie: Casco, Oudegracht 366, Utrecht
De ‘werkelijke’ televisie in Italië vindt ondergronds plaats in de vorm
van Telestreet. Dit is een netwerk van bijna 200 onafhankelijke, micro
televisiestations die in het Italiaanse media landschap een
tegenwicht trachten te bieden aan de macht van Berlusconi over 90
procent van de media.
In de schaduw van de grote, commerciële netwerken zenden zij hun
locale televisie uit op plaatsen waar de bestaande frequenties om
geografische of andere redenen niet gebruikt worden. Via het internet
vormen ze een netwerk voor het delen van kennis en materiaal.
Wat de Telestreet groepen lijken te delen is het verlangen passieve
televisieconsumenten te transformeren tot de actieve, kritische
televisieproducenten en allen hebben een vertrouwen in het medium
televisie als een kritisch wapen.
De Telestreet groepen Candida TV (Rome) en InsuTV (Napels) zullen te
Casco een tweedaagse workshop leiden. Hierin zullen onder andere het
werken met ‘open source’ videobewerking en broadcast software
(zaterdag) en een Telestreet introductie, een vertoning van Telestreet
materiaal (zondag) op het programma staan.
Deze workshop is een onderdeel van het Casco ‘Reality TV’ programma.
live streaming online at rtsp://qt.okno.be:8000/telestreet.sdp
29. March from 17:30 GMT (12:30 - New York, 18:30 - Prague)
Details on how to install and use access grid -
Game Engines/Social Engines
- polylogue session about game engines, their social and political aspects
The interdisciplinary meeting should create an
open space for deeper theoretical reflection on
the recent development in the field of serious
games. We are looking for various perspectives,
examples and thoughts on social, political and
artistic aspects of videogames. Researchers,
theoreticians, game designers, programmers and
artists are welcome to join the discussion.
List of topics:
Videogames & Politics
- Political aspects of videogames
- Representation and self-representation
- Digital emancipation and creation of heroes (Middle East, China)
- Persuasive games and games as means of propaganda
- Social aspects of videogames
- Activism and virus campaigns
- Social networking in games
- Educational videogames
Abstracts of papers (15 to 20 min) should reach
us before 20th March 2006 in order to facilitate
moderation. Short presentations (10 min) are also
possible, send us only the title. Please send us
you telephone number, ICQ, Skype etc..
New Media Studies &
Institute of Near Eastern and African Studies,
Charles University of Prague
New Media Studies
Charles University of Prague
Anteprima del festival “Pulsi, corpi e suoni in tempo reale”(http://www.takla.it). Un festival dedicato all’improvvisazioneassoluta che giunge alla quinta edizione ospitando liveperformance, danza, musica, videolinguaggi.
Giorgio Rossi, danzatore della storica Compagnia SostaPalmizi, Roberto Masotti, fotografo e videoartista, e FilippoMonico, musicista percussionista, si esibiscono in unaperformance di improvvisazione. L’occasione è lapresentazione del libro Il senso nell'istante – improvvisazione eformazione, a cura di Cristina Negro e Francesco Cappa.
Insieme agli artisti, ai curatori del libro e ad alcuni docenti universitari dell’Università degli Studi di Milano, interverranno Simona Pezzano, autrice diuna esclusiva video installazione, ed ElisabettaFerrari, autrice di un video.
Incontri al FNAC milano 26 febbraio ore 11
Celebrating 10 years since the first Futuresonic festival
The focus weekend of Futuresonic 2006
is 20-23 July 2006
Programme announced soon
The festival will take place across the city of
Manchester and feature the following strands
Live music events across the city of Manchester
INDEPENDENCE AND COLLABORATIVE CULTURES
The 2006 theme looks at collaborative culture and
independence movements in music, art and technology
MY EVNT - THE DIY FESTIVAL
A semi-open strand of independent events, featuring a
competition for new and emerging events
SOCIAL TECHNOLOGIES SUMMIT
A new conference on social technologies new and old,
from sound systems to blogging and web 2.0
PERVASIVE AND LOCATIVE ARTS NETWORK
An exhibition and conference featuring interactive city walks,
collaborative mapping, the urban environment as a digital canvas
How you can get involved in Futuresonic 2006
MY EVNT - THE DIY FESTIVAL
Details on how to submit events and enter
the EVNT Competition announced soon
SOCIAL TECHNOLOGIES SUMMIT
Further details on this new project announced
OPEN CALL FOR SUBMISSIONS
Each year Futuresonic invites project submissions. The
first call for Futuresonic 2006 closed in October 2005.
The second call is now open for projects that are funded
and do not need financial assistance from Futuresonic.
If you have a project you would like to submit download
the submission form via http://www.futuresonic.com
Deadline Midday Monday 3 April 2006
Introducing Future Everything
As the festival enters its second decade, a new
organisation responsible for Futuresonic has been
established. Future Everything is a not-for-profit
creative company that will continue our work in
art, emerging technologies and network culture