weblogart@yahoo.com


 

Pursue the Pulse

ASK THE ROBOT: a platform that gives artists working within and across different media a chance to present their work on an open stage. Whether you use your body, your voice, or strange technical gadgets to perform - all analog, digital and just plain human media are welcome!
Brought to you by Pursue the Pulse

Pursue the Pulse is an international collective of artists from the disciplines of performance, music, video and multimedia art

In the work of Pursue the Pulse, the different skills of the collaborators unite around common social and environmental concerns. We are particularly interested in patterns of human interaction and communication, and in the use of new technology as a tool to heighten our means of the creative expression of these patterns.

Our projects aim for a wedding of form and content, so that the concepts we are approaching are embedded in the very process and structure of our work. In bringing together artists from very different fields to create something collaboratively, we do not simply explore ‘interaction’ on a conceptual level, but rely on our practical ability to interact and learn from one another to guide our creative process. In working with interactive technology, we are investigating the very nature of interaction.


Free Network Visible Network

Free Network Visible Network is a project that combines different tools and processes to visualize, floating in the space, the interchanged information between users of a network. The people are able to experience in a new exciting way about how colorful virtual objects, representing the digital data, are flying around. These virtual objects will change their shape, size and color in relation with the different characteristics of the information that is circulating in the network.

link
video

about geocaching

Geocaching is an outdoor activity that most often involves the use of a Global Positioning System ("GPS") receiver or traditional navigational techniques to find a "geocache" (or "cache") placed anywhere in the world. A typical cache is a small, waterproof container containing a logbook and "treasure", usually trinkets of little monetary value. Participants are called geocachers.

Geocaching is similar to a much older activity called letterboxing. The major difference is its use of the GPS and the Internet. Some variations of the game now include point systems to enhance game play.

from wikipedia

http://www.geocaching.com



CatchBob!

CatchBob! is an experimental platform in the form of a mobile game for running psychological experiments. It is designed to elicit collaborative behavior of people working together on a mobile activity.

http://craftsrv1.epfl.ch/research/catchbob/

magic bike

http://www.magicbike.net

umbrella.net




UMBRELLA.net
is a project exploring transitory or ad-hoc networks and their potential for causing sudden, striking, and unexpected connections between people in public and urban space. The project focuses on the theme of "coincidence of need", or how shared, yet disconnected activities can be harnessed into collective experiences. UMBRELLA.net examines how the haphazard and unpredictable patterns of weather and crowd formation can act as an impetus to examine coincidence of need networks. In particular, when umbrellas are opened and closed in public space. The project will attempt to highlight these informal relationships by creating a system of ad-hoc network nodes that can spontaneously form and dissipate based on weather conditions.

http://www.undertheumbrella.net/




Go Game

The Go Game is the future of corporate play. It's the intersection of wireless technology, Mission: Impossible, and team-building as you have never seen it. Take your company to new levels of creativity and cohesiveness with the next generation of team-building activities. Since our launch in March 2002, we've made superheros out of companies like Microsoft, Verizon, and Toyota. Find out how you can get in on the game.

Based in San Francisco, The Go Game can build a game anywhere in the US, whether a hospitality room at the Hilton, a beach in Miami or Quincy Market in Boston. We've designed over 500 games in over 50 cities.

http://www.thegogame.com

Bio Mapping

Bio Mapping is a research project which explores new ways that we as individuals can make use of the information we can gather about our own bodies. Instead of security technologies that are designed to control our behaviour, this project envisages new tools that allows people to selectively share and interpret their own bio data.

http://www.biomapping.net

One Block Radius

One Block Radius, a project of Brooklyn artists Christina Ray and Dave Mandl [known collaboratively as Glowlab], is an extensive psychogeographic survey of the block where New York's New Museum of Contemporary Art will build a new facility in late 2004.

Engaging a variety of tools and media such as blogs, video documentation, maps, field recordings & interviews, Glowlab creates a multi-layered portrait of the block as it has never been seen before [and will never be seen again]. This website is an interactive archive for the project, which will continue to grow over time as we build a dense data-map of the block. The information collected is organized into three categories: observation, interaction & response.

http://oneblockradius.org

Urban Tapestries

Urban Tapestries is an experimental software platform for knowledge mapping and sharing – public authoring. It combines mobile and internet technologies with geographic information systems to allow people to build relationships between places and to associate stories, information, pictures, sounds and videos with them.

http://urbantapestries.net/

exploratorium.edu

Online since 1993, the Exploratorium was one of the first science museums to build a site on the World Wide Web. Our site now contains over 18 thousand award-winning Web pages exploring hundreds of different topics. We currently serve 20 million visitors a year. That makes us one of the most visited museum Web sites in the world.

http://www.exploratorium.edu

urban atmospheres

While today’s mobile communication tools readily connect us to friends and known acquaintances, we lack mobile devices to explore and play with our subtle, yet important, connections to strangers and the unknown – especially the Familiar Strangers whom we regularly encounter.Now your mobile phone can expand your sense of involvement, belonging, and identity across your daily urban landscape in dramatically new ways.


http://www.urban-atmospheres.net/

Power Density Reported Biological Effects

Power Density Reported Biological Effects

pdf
dal sito centroconsumatori.it

Dunne & Raby

Dunne & Raby use products and services as a medium to stimulate discussion and debate amongst designers, industry and the public about the social, cultural and ethical implications of emerging technologies.

Many of their projects are collaborative, working with industrial research labs, academia and cultural institutions to design both speculative products and services.

Projects include: Hertzian Tales, a combination of essays and design proposals exploring the aesthetic meanings of electronic objects (published 1999); Weeds, Aliens and Other Stories (with Micahel Anastassiades), a collection of psychological furniture for the home and garden (published 2000); FLIRT, a European Union funded research project investigating location-based services for mobile phones (published 2000); and Placebo, a collection of electronic objects which explore mental well-being in relation to domestic electromagnetic fields (published 2001).

BioLand their current research project investigates how a critical design approach can be applied to the field of biotechnology.

Anthony and Fiona were founding members of the CRD Research Studio at the Royal College of Art (1994-2002), they currently lead studios in the Design Product and Architecture & Interiors departments.

Design Noir: The Secret Life of Electronic Objects was published by August/Birkhauser in 2001.
Dunne & Raby use products and services as a medium to stimulate discussion and debate amongst designers, industry and the public about the social, cultural and ethical implications of emerging technologies.

Many of their projects are collaborative, working with industrial research labs, academia and cultural institutions to design both speculative products and services.

Projects include: Hertzian Tales, a combination of essays and design proposals exploring the aesthetic meanings of electronic objects (published 1999); Weeds, Aliens and Other Stories (with Micahel Anastassiades), a collection of psychological furniture for the home and garden (published 2000); FLIRT, a European Union funded research project investigating location-based services for mobile phones (published 2000); and Placebo, a collection of electronic objects which explore mental well-being in relation to domestic electromagnetic fields (published 2001).

BioLand their current research project investigates how a critical design approach can be applied to the field of biotechnology.

Anthony and Fiona were founding members of the CRD Research Studio at the Royal College of Art (1994-2002), they currently lead studios in the Design Product and Architecture & Interiors departments.

Design Noir: The Secret Life of Electronic Objects was published by August/Birkhauser in 2001.

http://www.dunneandraby.co.uk

blog VIDEO online

A "new" blog about VIDEO ONLINE ...




http://videointernet.blogspot.com

Art Of Flight

The Art Of Flight is a guerrilla documentary that was shot illegally in Egypt on camcorders and a laptop. The film ... all » serves as a back story to the 2006 massacre of Sudanese refugees in Cairo. The filmmaker was nearly arrested three times during the course of shooting. This feature-length film tells the story of three people – a refugee from southern Sudan, a human rights activist from northern Sudan and an American journalist in self-imposed exile – all living in Cairo. For very different reasons, the trio has found themselves struggling to survive in Egypt – a U.S.-financed dictatorship which has reluctantly become their home.

Adobe Live forum

CREATIVE WORKERS OF THE WORLD UNITE!

End-to-end, front-to-back, top-to-bottom, Adobe has revolutionised the
creative world. Print, web, video and photography will never be the
same again.

London's Olympia 2 is host to Adobe Live, where you too can join the
revolution.

Be inspired by our leading revolutionaries

See the tools that can help you crack the toughest brief, deliver your
hardest assignments
Discover how to achieve better results with less effort, in less time

Meet with your creative comrades and share your experiences with some
of the world's leading experts

This free two-day conference and exhibition will help you discover the
power of the latest products for the creative industry.

There's unparalleled access to product experts in a series of major
presentations, plus we've lined up Adobe's hottest industry partners,
software developers and systems integrators in our fantastic free
exhibition area.

Demand for places will be high and spaces are limited.
To start your own revolution register now.

http://www.adobe.co.uk/live37

ollopordida.net/blog

Today I discover a new blog post about weBlogArt on a very nice and strange blog called ollapodrid

weBlogArt

a totally bitchin' art blog, dig it.
posted by weirdpixie @

thank you for linking here !

http://ollapodrida.net/blog

guerre stellari + LEGO land

guerre stellari + LEGO land = legoswii_480.mov


Wikimania 2006

Wikimania 2006
The International Wikipedia Conference.

Welcome to the Wikimania 2006 website. Wikimania is an annual
international conference devoted to Wikipedia and the Wikimedia
Foundation projects. Wikimania is both a scientific conference and a
community event, bringing together the various Wikimedia projects. It's
an opportunity for Wikipedians to meet each other, exchange ideas, and
report on research and projects, as well as a chance for Wikipedians
and
the general public to meet and interact. Wikimania will also provide an
opportunity to meet and talk with people at the forefront of the
Wikimedia communities and wiki software development.

As well as being a forum for research and ideas about the Wikimedia
Foundation projects, Wikimania will bring together those interested in
free and open source software, free knowledge initiatives, and other
wiki projects worldwide. Wikimania will serve as a venue for people
across fields, including software and hardware development, library and
information science, knowledge management, journalism, law, policy, and
education to share ideas about the future of free knowledge and
open-source content projects.

http://wikimania2006.wikimedia.org/wiki/Main_Page

Hyperpolis 3.0: Really Useful Media

Hyperpolis 3.0: Really Useful Media
Call for Papers/Proposals

We know too much about media communications technologies as instruments of social control
We don't know enough about media technologies as instruments of civil society and cultural development.
Hyperpolis: Really Useful Media will provide a forum for the discussion and presentation of some positive contributions to the field, in light of these chronic imbalances.

1 Media practices whose product is an improvement in the integrity and vitality of the culture and society in which they are embedded.
2 Media practices whose processes are in and of themselves desirable.

Deadline: June 15th, 2006
Conference and Celebration: October 20th, 2006
Hosts: Integrated Digital Media Institute
and Othmer Institute for Interdisciplinary Studies
Polytechnic University, Brooklyn
MORE Info:
idmi.poly.edu

AUTHO(RITARNOST)

VII MEDIA FORUM
Moscow International Film Festival
June 23-26, 2006

http://mediaforum.mediaartlab.ru/

CALL FOR ENTRIES
«AUTHO(RITARNOST)»
MEDIA FORUM
MF programme 2006
International Board
Entry Form and contacts

MEDIA FORUM

Festival programme works submittion deadline - May 20th 2006
Presentation programme and conference applications deadline - May 10st 2006

Organizers: MediaArtLab Centre for Art and Culture, Interfest
Location: Russian Cinematographers Union, Club Na Brestskoj, Moscow
Support: ANO Internews

Moscow International Film Festival

Media Forum is the first event of such scale in Russia and it reveals a new vision of the world of new media culture and new screen technologies to the professionals, critics and public in general.

The objective of Media Forum is to demonstrate the connection between traditional and modern branches of screen culture, the impact of technological innovations on visual arts.

Media Forum as action is an exchange of ideas, infusion of new forces into contemporary culture and vice versa. It is an attempt to demonsrtate the logic of new thought and new communications. At the moment it is inside media culture that new ideas go through trial and
approbation, ideas that cannot be realized in contemporary art context.

URL: http://mediaforum.mediaartlab.ru/