weblogart@yahoo.com


 

Fijuuu

Fijuuu uses a realtime 3D engine allowing players to dynamically manipulate 3D instruments with PlayStation2 gamepads, improvising both graphically and sonically.





Fijuu, the first and performance-based version, was enjoyed by large audiences at Sonar2004 and received an award at Transmediale in 2005

4 minutes of realtime, improvised performance using the new 3D music-making software, Fijuu2.
The player morphs forms with a PS2-style gamepad, which alter sounds that are then recorded to tracks.
Fijuu2 is an open-source project and runs on Linux.
Screenshots and more on the project site:
http://fijuu.com


Zimmerfrei

"Anelli" -
"
... quattro giradischi riproducono contemporaneamente quattro dischi su cui ho applicato dei pezzetti di carta adesiva. Quando la puntina incontra il pezzetto di carta torna indietro e ripercorre il solco che ha appena letto: si forma così un loop, un anello appunto. Poi ho sospeso quattro telecamere a circuito chiuso perpendicolarmente sui quattro giradischi in modo da trasmettere su quattro monitor dislocati altrove l’immagine del disco che gira. Volevo costruire un sistema in cui ogni elemento fosse in una relazione di reciprocità con gli altri, un sistema che fosse chiuso, autoreferenziale, ma che mantenesse un’apertura, data dal progressivo deterioramento dei pezzetti di carta e dal conseguente sfasamento dei loop. In questo modo è come se un elemento di disfacimento intaccasse il funzionamento di un meccanismo che altrimenti continuerebbe a perpetuarsi ciclicamente uguale a se stesso."

dall'intervista a Massimo Carozzi su Exibart





News

Zimmerfrei ha ideato il progetto Cinema Infinito / Neverending Cinema
Laboratorio di suoni e visioni che muterà la Galleria Civica di Trento in uno studio in cui si svilupperanno sceneggiature, casting, story-board, piani di lavorazione, si gireranno scene e si realizzeranno montaggi, sonorizzazioni e mixaggi… quanto necessario per ottenere non dei film in celluloide, ma dei veri e propri video d’artista.

Nel corso dei mesi una nutrita serie di artisti contribuirà a rendere viva la Galleria. Tra coloro che si fermeranno in residence per alcune settimane, e chi invece presenterà i propri progetti nelle serate visual sound, si annuncia molto folta la lista delle presenze che daranno avvio al “laboratorio di suoni e visioni”.
Tra questi Elisabetta Benassi, Stefano Cagol, Corpicrudi, Luca Coser, Martin Creed, Gianluca e Massimiliano De Serio, Stefania Galegati, Michael Fliri, GGTarantola, Invernomuto, Stefano Mandracchia, Milicon/ EN, Nark Bkb, Pasquale Pennacchio e Marisa Argentato, Davide Pepe, Andreas Pichler, Stefano Pilia, Marinella Senatore, Marcello Simeone, Cosimo Terlizzi, Simone Tosca, Zapruder filmakergroup, ZimmerFrei, Diego Zuelli e molti altri ...

more information http://www.workartonline.net/mostre/articolo.asp?ID=4981&IDcms0=4981&IDm=0

IMPROVe - Richard Widerberg and Zeenath Hasanis

IMPROVe created by Richard Widerberg and Zeenath Hasanis a mobile architecture for sonic socio-cultural exchange. Sonic realities of the everyday are improvised live in a non-linear mode. Local and remote audiences contribute and access open content.

The project is done as
our Master Thesis project for the Master of Arts in New Media program at Media Lab, University of Art and Design, Helsinki. Our approach in this project is artistic and experimental.

http://www.viktoria.se/fal/events/mobilemusic/wip/IMPROVe_paper.pdf

from youtube :
Improve mobile sound system performance in Central Railwaystation in Helsinki during Pixelache 2006. Sounds recorded in the Railwaystation was used to improvise with. 4 phones controlled processing and playback of one sound each.

sensor fot Tai Chi movement


Inexpensive wearable sensors are well-suited for the automatic recognition of many activities occuring in everyday life. But what about fast and involved movements such as those occuring in athletic sports? We tackle this question by studying the feasibility of using bodyworn gyroscopes and acceleration sensors to recognize Tai Chi movements.
To this end, we conducted an initial experiment with eight sensors each affixed to four different persons who repeatedly performed three distinct Tai Chi movements. The resulting data confirm that standard thresholding and pattern-matching techniques should suffice to automate the analysis and recognition of the movements. Moreover, the data also seem to allow for distinguishing between certain levels of expertise and quality in executing the movements.

Kai Kunze, Michael Barry, Ernst A. Heinz, Paul Lukowicz,
Dennis Majoe, J¨urg Gutknecht

http://www.xsens.com/download/papers/Tai-Chi-IFAWC06.pdf

frankoB live a Mixedmedia

Vinay Venkatraman

Vinay Venkatraman at Limited Edition presented his thesis about Openbuilder .
This is a work-in-progress documentation and reflects the ideologies, thoughts and design projects integral to the thesis. It would great if you could give your opinions, feedback and links to further the effort. Eventually this website would act as an archive of open source projects that can be implemented at various levels.



video about other project


Vinay Venkatraman hard at work building the Book Radio, powered by Arduino. See it at Salone, the Milan Furniture Fair. http://milano.interaction- ivrea.it



Book Radio at Salone del mobile
http://milano.interaction- ivrea.it

website http://www.idnext.com

LEMUR plex

LEMUR UNVEILS CUTTING EDGE ROBOTICS AND MUSIC LAB, TEACHING CENTER AND GALLERY

Brooklyn's first art and technology complex, integrating a teaching
center, performance space, gallery and robotics studio.

The League of Electronic Musical Urban Robots (LEMUR) will unveil its
new headquarters, LEMURplex, a cutting-edge high tech lab for music
and robotics, where artistic _expression and technology will join together.

In two events on Sunday, June 11, 2006, LEMURplex will open its doors
in Brooklyn, N.Y. We will host a Family Open House from 1 p.m . to 4
p.m., and an evening reception from 6 p.m. to 9 p.m. The media and
the public are welcome to tour the facility, see LEMUR's musical
robots in action and learn about classes and other offerings at the
facility.

The 3,000-square-foot complex will feature the latest in
revolutionary technology for electronic art and music.
LEMUR's new
integrated shop will incorporate fabrication, software and
electronics facilities in one location. Once open, LEMURplex will be
uniquely equipped to become a leading international center for art,
technology and robotics.

The new space will be a major learning center for adults and children
interested in the convergence of art and technology. Beginning in
July, LEMURplex will hold classes on a variety of hi-tech subjects,
including robotics (both for children and adults), interactive music
and video software, electronics and computing for artists and much
more. Some of New York's finest art and technology instructors will
be teaching the classes, and they'll be on hand for the open house
and reception.

Beginning in the fall, LEMURplex will also host new musical
performances and electronic art gallery shows. The site will be
unique to New York in combining a gallery, performance space and
teaching space in one location.

LEMURplex is located at 461 3rd Ave, between 9th and 10th Streets,
between the four vibrant neighborhoods of Park Slope, Carroll
Gardens, Gowanus and Red Hook.

More information on LEMURplex will be available soon at http://lemurplex.org.

MORE ABOUT LEMUR

LEMUR is a Brooklyn-based group of artists and technologists developing robotic musical instruments. Founded in 2000 by musician and engineer Eric Singer, LEMUR's philosophy is to build robotic instruments that "play themselves." In LEMUR designs, the robots are the instruments.

LEMUR is supported in part by generous grants from the Rockefeller Foundation, the New York State Council on the Arts (NYSCA), the Greenwall Foundation, the Jerome Foundation (in celebration of the Jerome Hill Centennial and in recogntion of the valuable cultural contributions of artists to society) and Arts International. LEMUR is also sponsored by Harvestwork Digital Media Arts Center.

LEMUR is Eric Singer, Jeff Feddersen, Milena Iossifova, Bil Bowen and Luke DuBois
LEMUR composers include Joshua Fried, Mari Kimura, J. Brendan Adamson and Lee Ranaldo.
Past contributors include Kevin Larke, David Bianciardi, Michelle Cherian, Brendan J. FitzGerald, Chad Redmon and Kate Chapman.


more and video about LEMUR at mixedmedia in Milan with the project http://www.lemurbots.org
on this blog new-media-art

else where mapping

New Cartographies of Networks and Territories
A blog about mapping in the digital age.


http://www.elsewheremapping.com/

eyeTEASers - Mobile Video iPod Art Event

eyeTEASers - Mobile Video iPod Art Event

The Escape Artists Society (T.E.A.S.) presents Vancouver's first video iPod viewing event!

On Thursday June 22nd, 2006 The Escape Artist’s Society (TEAS) unveils eyeTEASers: Video Art Podified; Vancouver’s first showcase of video artwork for the Apple iPod.

The iPod is the ‘Walkman’ of the early 21st century— it has moved beyond popularity to become one of those ubiquitous cultural elements defining this time and place (along with low carb diets and terrorist threats). We can’t underestimate the impact ‘podification’ will have on audio and video – just as audio-only ‘Podcasts’ are reviving the radio star, video iPods will change the way we view and distribute digital video.

The ability to view and share video almost anywhere may seem mundane at first, but it truly explodes production and viewing context for digital video works. There will be something very different about the kinds of things you will view on a small hand-held than what you’ll see displayed or projected on a screen (unless of course you’re VJing off the ‘pod). This is an exciting opportunity for video artists who refuse to abandon the space to ad agencies and major record labels.


http://www.escapeartists.ca/

Woody and Steina Vasulka

"Woody and Steina Vasulka: aspects of electronic avant-garde"
http://criticalartware.net/evnt/2006.06.13

Lenka Dolanova presents
"Woody and Steina Vasulka: aspects of electronic avant-garde"
PRESENTATION, SCREENING and OPEN DISCUSSION
facilitated by criticalartware
and hosted by Messhall

TUES 2006.06.13

BYOB POTLUCK DINNER begins @ 6 PM
PRESENTATION, SCREENINGS and DISCUSSION begins @ 8 PM

6932 North Glenwood Avenue
Chicago, IL 60626
('Morse' stop on the Redline)

FREE and OPEN

ABOUT "Woody and Steina Vasulka: aspects of electronic avant-garde"

Lenka Dolanova presents "Woody and Steina Vasulka: aspects of electronic avant-garde" a presentation, screening and open discussion. In the spirit of sharing and open exchanges, the evening will begin with a BYOB potluck dinner @ 6 PM with Lenka Dolanova's presentation starting @ 8 PM. Join criticalartware, Messhall and the experimental Media Arts community in conversation with Lenka Dolanova as she offers insights from her extensive and important research on Woody and Steina Vasulka. This event offers a rare opportunity to hear directly from Dolanova on the critical connections between the histories of Video Art and New Media Art as well as an in depth analysis of the work of the Vasulkas, artist's who have individually
and collaboratively shaped our understanding of Media Art.

Dolanova, a visiting scholar and curator from Prague, will present a talk that is based on her research on and into the lives and art work of the Vasulkas, seminal media artists who have created pivotal media art works, organized events and archived histories for over 30 years.
As Dolanova writes, the Vasulkas ongoing practices are based on "openness to incoming information and self-transformation through dialog with the machine. They have significantly contributed to the formation of theoretical and institutional framework of electronic art, trying to interconnect the spheres of technology and culture.
Their field of research – image processing – existing mostly outside galleries – concentrates on experimenting with the parameters of electronic signal."

During this presentation Dolanova will screen examples of the work by the Vasulkas as well as discuss topics including early histories of Video Art, the electronic avant-garde, ethics of sharing and the Open Source movement in relation to the Vasulkas' work. In addition to these themes, Dolanova will draw from her current research on the Vasulkas to discuss a wide range of contemporary issues. She will discuss Video Art as self-transformation, revolutionary politics,
access to the tools of production, personal transformation through technology and the histories of alternative art spaces. Woody and Steina Vasulka founded The Kitchen, an alternative multimedia art space in New York in 1971. Dolanova connects these histories with contemporary New Media Art via the "Open (re)sources" developed by the Vasulkas. The Vasulka Archive (
http://www.vasulka.org/ /) funded by the Langlois Fondation is an unprecedented archiving project initiated by the Vasulkas. The Vasulka Archive includes decades of in depth resources from the Vasulkas personal collections which are now freely available online.

ABOUT Lenka Dolanova:

Lenka Dolanová is a Prague-based curator, free-lance art critic and PhD. student in Art History at Charles University. Dolanová is currently a Fulbright researcher-in-residence at the School of the Art Institute of Chicago. She is interested mainly in the various aspects of the avant-garde of electronic arts.

ABOUT criticalartware:

criticalartware is an [application/platform/concern] compiled at the turn of the twenty first century to address hyperthreaded hystories of new media, [software-as-art/art-as-software] and [connections/ ruptures/dislocations] between early moments of artware and Video
Art. By drawing [parallels/paths] between the [concepts/discourses] of the early video art movement and the current [artware/newmedia] moment, criticalartware hopes to [re]connect the current context to its rightful past: a multitude of [personal/subjective] hyperthreaded
[her/hi/hy]stories.

http://criticalartware.net/ /

ABOUT Messhall:

"Mess Hall is an initiative mostly based out of a storefront space in a North Side neighborhood of Chicago called Rogers Park. There exists no single way to describe what Mess Hall is because the initiative continually enlarges its domain of activity... Many events involve presentations of one sort or another: screenings, lectures, readings, listening parties, how-to demonstrations, etc. More than a few of Mess Hall’s events from the past fifteen months fit into no category but their own: for example, a no-cash, clean-out-your-closet swap day, a weekend celebration of Eighties speed and thrash metal complete with vintage fanzines on display, and a hands-on deejaying
tutorial."

excerpts from:

title: MESS HALL: What It Is (After the First Year)
dvr: Dan S. Wang
uri:
http://www.messhall.org/wimh.html

http://criticalartware.net/evnt/2006.06.13

People doing strange things with electricity

21 June 2006
rxGallery
San Francisco, CA

FREE ADMISSION but donations most welcome to help out our generous hosts!

rxGallery
speakers:

Jeremy Fitzhardinge - Constellation
Constellation gives participants the ability to create, move and destroy stars, and be a part of a network of constellations. It operates interactively in real time, from a live video feed.
Jeremy Fitzhardinge is a multi-disciplinary hacker, creating software, images and art installations. He lives in San Francisco's Bay Area with his wife and two daughters they are raising to be geeks.
http://www.goop.org/constellation/

Shannon Wright - Animating Principle
Shannon will show videos of her mechanical sculptures and explain their relationship to the notion of "agency". She imagines some of her projects as having been put forth by an unidentified administrative authority intent on replacing imperfect representatives of the natural world with hyper-efficient surrogates.
Shannon Wright is an artist who works predominantly in sculpture. Her work utilizes "old-school" technology like levers, pulleys and articulated connection systems, and only occasionally electricity. Shannon is an Assistant Professor of Spatial Art and the Coordinator of Three Dimensional Foundations at San Jose State University. She lives and works in Oakland.
http://shannonwright.org

Michael Laine - Liftport: Opening Space to Everyone - A Space Elevator Presentation
Michael will discuss Space Elevator technology. A revolutionary way to send cargo into space, the LiftPort Space Elevator will consist of a carbon nanotube composite ribbon eventually stretching some 62,000 miles from earth to space. The LiftPort Space Elevator will be anchored to an offshore sea platform near the equator in the Pacific Ocean, and to a small man-made counterweight in space. Mechanical lifters are expected to move up and down the ribbon, carrying such items as people, satellites and solar power systems into space.

LiftPort successfully launched an observation and communication platform a full mile in the air and maintained it in a stationary position for more than six hours while robotic lifters climbed up and down a ribbon attached to the platform (HALE - secured in place by an arrangement of high altitude balloons which were also used to launch it). The robotic lifters measured five feet, six inches and climbed to a height of more than 1500 feet, surpassing its last test record by more than 500 feet. On April 12 2018 the descendents of these functional robots will build the first space elevator. They will lift payloads into orbit and beyond.

Michael Laine founded Liftport with a simple vision: to build the first commercial elevator to space. Since its inception, Liftport has been the leading pioneer in private industry in the movement to develop a space elevator. As a direct result of Laine's efforts, the space elevator is now part of the curriculum at many leading academic institutions in the country including the US Air Force Academy with Liftport providing assistance on the research.

http://www.liftport.com/


open dork

Kal Spelletich and Anu Vikram - AI and the weirdness of making computers more human as they relate to the idea of Frankenstein made monster by the monstrosity of human society
http://seemen.org

Leila Hasan - Gigapan (CMU and NASA's electromechanical device enabling gigapixel panoramic imaging)
http://lbot.org and http://gigapan.org

http://dorkbot.org/dorkbotsf/




2000 free product


JPOD - Douglas Coupland

PLEO


CAMARASAURUS (KAM-ah-rah-sawr-us) "Chambered Lizard" (Greek kamara = chamber + sauros = lizard, referring to the holes in its vertebrae)
Also Known As: Morosaurus

Pleo is capable of expression.
He can feel joy and sorrow, anger and annoyance. When Pleo is tired, he will become drowsy and go to sleepóeven dream. Two or more Pleos will recognize one another. Be careful though. They can transmit colds to each other.
Achoo! Pleo even sneezes!


www.ugobe.com

gallery guru

PicoCricket

PICO products are based on research and ideas from the Lifelong Kindergarten group at the MIT Media Lab, a leader in the design of innovative educational technologies and creative learning environments.

A PicoCricket is a tiny computer that can make things spin, light up, and play music.

Pictures: Courtesy of Fort Worth Museum of Science |

You can plug lights, motors, sensors, and other devices into a PicoCricket, then program them to react, interact, and communicate.

For example, you can make a cat and program it to purr when someone pets it. Or you can make a birthday cake and program it to play a song when someone blows out the candles.

The PicoCricket Kit is similar to the LEGO® MINDSTORMS™ robotics kits. MINDSTORMS is designed especially for making robots, while the PicoCricket Kit is designed for making artistic creations with lights, sound, music, and motion.

http://www.picocricket.com/

The Trouble With Wikis

The Trouble With Wikis

There is nothing wrong, per se, with Wikipedia, writes Jaron Lanier, the computer scientist, artist and author, in a provocative essay on the Web site Edge: The Third Culture (edge.org). Rather, he says, the problem is how Wikipedia is used and the way it has been elevated to such importance so quickly.

read all article about airlines on NYTimes

more about Jaron Lanier on this blog

East Art Map Online

East Art Map Online is a tool that will lead you through the last 50 years of the history of visual arts in Eastern Europe.
You will get to know 250 artists/events/projects that are considered of major importance by the 24 invited art critics, curators and artists from the different ex-socialist Central, Eastern and South-Eastern countries invited to make an initial selection for the EAM.
East Art Map Online is now open for contributions by its users.
You are invited to participate in the selection of the ten most important artworks or crucial art projects from every country of Eastern Europe since 1945.

http://www.eastartmap.org/

AddictiveTV live at mixedmedia MILANO

AddictiveTV live at mixedmedia MILANO







http://www.addictive.com/

"A cavallo tra musica elettronica e tecniche sia di Djing che di Vjing, tecnica ludica e sperimentale bifronte in grado di conciliare le esigenze del ballo e del divertimento con quelle della sincronia progettuale audiovisiva, dell’impatto multisensoriale sul pubblico, della compenetrazione multimediale di linguaggi e strumenti, il DVJing per molti è ancora un territorio piuttosto sconosciuto nel contesto delle performance audiovisive. Additive TV, inglesi e fondatori del festival Optronica, artefici di un attivissimo circuito di artisti e produzioni commerciali di qualità, hanno fatto del DVJing dal vivo il loro marchio di fabbrica. Grazie anche a un adeguato sviluppo commerciale di macchine e software, nel corso degli ultimi dieci anni hanno guidato un movimento che li ha visti presenti in tutti i principali festival del pianeta, a volte come Vj a volte a condurre un vero vortice di suoni e immagini capaci di ammaliare, comunicare, scioccare e divertire. Presenti sul palco con laptop, lettori CDJ, lettori DVJ, mixer e orpelli elettronici di ogni sorta, Addictive TV indicano da anni la strada per ridisegnare la figura dell’intrattenitore moderno."


in english

Spanning through electronic music and both DJing and VJing techniques, playful and experimental twofaced technique able to conceal the needs of dancing and enjoying with audiovisual project synchronism, of multisensorial impact on the audience, of the multimedia compenetration of languages and instruments, the DVJing remains still for many an unexplored field within the context of audiovisual performances. Additive TV, promoters of the Optronica festival, authors of a very dynamic group of artists and quality commercial productions, have made live DVJing their trademark. Thanks also to a suitable commercial development of machines and software, along the last ten years they have led a movement that took them in all the main festivals of the planet, sometimes as Vjs some others leading a complete vortex of sounds and images capable to bewitch, communicate, astonish and enjoy. On the stage Addictive TV arrive with laptop, CDJ reader, DVJ reader, mixer and any other electronic toy you can imagine, showing the way to draw newly the image of the modern entertainer.

Bocciata l'idea della neutralita della rete

Ancora una volta il Parlamento americano si e' costituito in Authority delle telecomunicazioni del globo, definendo soluzioni e regole che inevitabilmente tracimeranno sui mercati globali.
Il voto con cui la Camera dei Rappresentanti ha di fatto bocciato l'idea della neutralita della rete, aprendo la porta all’assalto della banda larga da parte delle telecom e dei service provider segna una svolta radicale per l’intero mercato multimediale. Non sono solo Google o eBay, le due principali controparti di AT&T nella controversia finita davanti ai parlamentari americani, ad avere perso. L'obbiettivo del voto dei deputati americani e'quello di frenare il processo di orizzontalizzazione del sapere e della comunicazione nel mondo, sostenendo chi - le telecom e i titolari delle infrastrutture e del copy right, prevalentemente americani- oggi vuole reimporre un modello proprietario, dove la circolazione delle esperienze e dei servizi e'condizionata dal pagamento per l'uso della rete, e dunque ancora di piu'dalla proprieta'delle infrastrutture di base.

leggi tutto l'articolo
di di Michele Mezza

Il voto con cui la Camera dei Rappresentanti ha di fatto bocciato l'idea della neutralita della rete, aprendo la porta all’assalto della banda larga da parte delle telecom e dei service provider segna una svolta radicale per l’intero mercato multimediale.

via
italy.indymedia
via
liste.rekombinant.org-neurogreen

e un appello da E-BAY

Dear eBay Community Member,
As you know, I almost never reach out to you personally with a request to get involved in a debate in the U.S. Congress. However, today I feel I must.
Right now, the telephone and cable companies in control of Internet access are trying to use their enormous political muscle to dramatically change the Internet. It might be hard to believe, but lawmakers in Washington are seriously debating whether consumers should be free to use the Internet as they want in the future.

The phone and cable companies now control more than 95% of all Internet access. These large corporations are spending millions of dollars to promote legislation that would divide the Internet into a two-tiered system.
The top tier would be a "Pay-to-Play" high-speed toll-road restricted to only the largest companies that can afford to pay high fees for preferential access to the Net.
The bottom tier -- the slow lane -- would be what is left for everyone else. If the fast lane is the information "super-highway," the slow lane will operate more like a dirt road.
Today's Internet is an incredible open marketplace for goods, services, information and ideas. We can't give that up. A two lane system will restrict innovation because start-ups and small companies -- the companies that can't afford the high fees -- will be unable to succeed, and we'll lose out on the jobs, creativity and inspiration that come with them.
The power belongs with Internet users, not the big phone and cable companies. Let's use that power to send as many messages as possible to our elected officials in Washington. Please JOIN ME by
clicking here right now to send a message to your representatives in Congress before it is too late. You can make the difference.
Thank you for reading this note. I hope you'll make your voice heard today.
Sincerely,

Meg Whitman
President and CEO
eBay Inc.