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Gyumri International Biennial of Contemporary Art

What would individuals, nations, societies be without dreams and illusions? Today we are witnessing global changes in value systems and public order. But even now, when material values prevail, the most utopian dreams have real influence on the thoughts and actions of both the individual and societies.

Gyumri International Biennial of Contemporary Art

10 years of Rhizome

This year, Rhizome marks our tenth year of leadership in the new media arts community by celebrating the growth, diversity, and strength of the field. Rhizome was initiated in 1996 as an online platform for the global new media art community. Then, our focus was primarily upon Internet art and, ten years later, we retain this focus and have also grown to support new media art more broadly. Our anniversary festival provides a touchstone moment to celebrate new media art and look forward to further advancements in the field.

http://www.rhizome.org/events/tenyear/

Tamara de Lempicka




brosArt

via ripamonti a Milano

virtual dj

VIRTUAL DJ Steve Gibson (CAN)


Watch the Video


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Live Visuals by Corebounce (CH) .http://www.corebounce.org/wiki/

This work uses the tracking capabilities of the Gesture and Media System to allow one or more users to use space as an audio remix or performance tool. Users literally wave their arms, and as if by magic new audio loops are accessed, synthesizer filters are opened, samples are played, and drum loops are started. Simultaneously robot lights follow the users, dynamically changing in relation to their position and the audio. Virtual DJ is part of a larger research project entitled Moveable Feast, which was sponsored by CANARIE, Canada's high-speed research network agency. The primary intent of this research project was to create innovative and meaningful projects for presenting content over high-speed networks. The secondary intent was to explore the use of the Gesture and Media System (formerly the Martin Lighting Director) as an expressive tool for performance and audience interaction with lights, sound and images. The Gesture and Media System allows artists to 'map' an interactive space with sound, light and images, and to have user-movement dynamically control these elements via a small 3D tracker.
http://telebody.ws/

Heinrich Lüber


Heinrich Lüber (University of Art and Design, Basel) - Language pictures

Heinrich Lüber’s work combines elements of performance with photography, video, installation and object-art. The various media are connected by the artist in order to create a situation in which the synergy of elements can be researched. The artistic extended length of the body and the creating an enhanced sense of presence through the use of language are of prime importance to his work, because in this way visual and acoustic impressions are interplay and form the performative image. Again, the connection to language is of prime importance. Fragments such as those in the language of children, the language of rituals, body language and lost words for example are picked up, removed from their semantic context and compressed to create a graphic basis of linguistic form. This involves the use of props, poles and scaffolding. Articulation is set towards the outside like a skin turned inside out. The “exhibits” take place in public space, thus extending the concept of the inside turned outward. The impossibility of either a standardised conception of truth or perception is physically present in the pursuit of modern language criticism. Following this line of thought, spectators are the intellectual receptor and it is indeed their experience, which plants individual acts in a field of recollection and assigns images to their proper place.

automobile -2005

http://www.heinrichlueber.ch/


ALLES WAS WIR HABEN


Lecture at DAW in Zurich 2006
Volko Kamensky (DEU)

The film "Alles was wir haben" (All That We Have) focuses on a small German town, Rothenburg/Wümme. Its museum of local history is driven by the attempt to provide the area with a sense of identity by representing its history. This process of conservation takes on actual character through the endless chain of destructive arson attacks on the museum and each of its reconstructions. The somewhat ironical fact that representing history requires its very construction becomes increasingly evident in the film. Acoustically, this evidence is supported by the film sound, which can not be linked back to any form of original sound source. In contrast, all of the sounds used in the film have been generated by artificial means by using present forms of algorithmic sound synthesis. By playing with the ambiguity of origin, it blurs the distinction between diegetic and extradiegetic elements, thus avoiding the impression of 'natural', 'unconstructed' reality that is typically associated with atmospheric sound recordings, and with documentary film.

more information - http://swiki.hfbk-hamburg.de:8888/MusicTechnology/491

Tracey Moffatt