Complexity Theory as a Context for Art Theory
Philip Galanter, BA, MFA
Interactive Telecommunications Program, New York University, New York, USA.
see other papers on philipgalanter.com
... Finally, TIME broke with its long-standing tradition of nominating one outstanding public figure as ‘person of the year’, and instead selected ‘you’: all of us who are active in collaborative online spaces ...
Creative Industries Faculty
Queensland University of Technology
from the paper " My research in the area is concerned with what I call vernacular creativity – that is, the ordinary practices of creativity that are already embedded in everyday life.
‘Vernacular creativity’ does not imply the reinvigoration of some notion of a preexisting ‘pure’ or authentic folk culture placed in opposition to the mass media; rather, it includes as part of the contemporary vernacular the experience of commercial popular culture. Vernacular creativity is a productive articulation of consumer practices and knowledges (of, say, television genre codes) with older popular traditions and communicative practices (family photography, scrapbooking, collecting, and most important of all, everyday chat and storytelling). Above all, the term signifies what Chris Atton calls ‘the capacity to reduce cultural distance’ between the conditions of cultural production and the everyday experiences from which they are derived and to which they return."
Burgess, Jean (2006) Re-mediating Vernacular Creativity: Digital Storytelling. In Proceedings First Person: International Digital Storytelling Conference, Australian Centre for the Moving Image, Melbourne.
pdf on eprints.qut.edu.au
Ubiquitous Media: Asian Transformations (Tokyo July 13-16,2007)
Art Works ※掲載作品はすべて参考図版です。
Yoichiro Kawaguchi, Gemotion Series
Keiko Kimoto, Imaginary Numbers
Sachiko Kodama, Morpho Towers
Takashi Ikegami+Keiichiro Shibuya, Taylor Couette Flow
Kitagawara Lab. (Atsushi Kitagawara+Tesuo Iwaoka+Iyo Takeuchi+Klaudia Biala), OTO CAMERA EXPERIMENT
Yoichiro Kawaguchi Works
The CG Contest for Students
UMAT invited video works (Amanda Beech, Episode/Hisham M. Bizri, VERTICES)
"It's like playing a Theremin with your brain" -
Luciana Haill, New Scientist
Haill uses innovative Bluetooth Interactive Brainwave Visual Analyser interfaces to record brainwaves and then arranges multimedia interactive controls and feedback.
from FUTURE OF SOUND http://www.futureofsound.org/9.htm
A CAPTCHA is a program that can tell whether its user is a human or a computer. You've probably seen them — colorful images with distorted text at the bottom of Web registration forms. CAPTCHAs are used by many websites to prevent abuse from "bots," or automated programs usually written to generate spam. No computer program can read distorted text as well as humans can, so bots cannot navigate sites protected by CAPTCHAs.
The DIMEA 2007: Second International Conference on Digital Interactive Media in Entertainment and Arts will be held on the 19th - 21st September 2007 in Perth, Western Australia. DIMEA 2007 is organised jointly by Murdoch University and ACM SIG CHI (Singapore Chapter).
DIMEA 2007 is a cross-disciplinary conference that will bring together researchers from the areas related to digital interactive media in entertainment and arts. The conference will accept different submission types that present new scientific ideas, improvements to existing techniques or provide a new way of examining, designing and using digital interactive media
Entertainment Art and Technology
Location and Pervasive Gaming / Mobile Entertainment/ Using Digital Games in Practice/ Computer Entertainment Research/ Open-Source Gaming Engines/ Implications for Multimedia and Web Design/ Serious Games/ Artistic Games/ Commercial Games/ Edutainment/ Educational Games/ Games as Pedagogy/ Analysis of Games
New Media Emerging Technologies
Personal Broadcasting (Podcasting and Vlogging)/ Novel Applications for Cell Phones/ Social and Interactive Computing Applications/ Collaborative Spaces/Environments/ Innovative Applications of Technology in the Arts/ Mixed Reality and Enhanced Visualization/ Context-aware Environments and Devices/ Immersive Learning Experiences/ Communication Technologies and Systems for Digital Media
Algorithmic Art / Software Art/ Net Art/ Installation Art/ Tangible Computing/ Sonic Art
Digital Visual Media
Digital Photography/ Digital Imaging as Art/ New Topics in 3-D Modeling/ Digital Printing/ Non-Photorealistic Rendering
Digital Video/ Distance Collaboration/ Performance/ Animation/ Interactive Movies
Culture of New Media
Network Culture/ Philosophy of New Media/ Digital Identity
Digital Narrative/ Digital Asset Management/ Semantic Web/ Interactive Cinema
2008: Man With a Movie Camera is a participatory video shot by people around the world who are invited to record video according to the original script of Vertov’s Man With A Movie Camera and submit it to a website which will archive, sequence and deliver the submissions to The Big Screen (www.bbc.co.uk/bigscreens/) in . When the work streams your contribution becomes part of a worldwide montage, in Vertov’s terms the ”decoding of life as it is”.
NUART - SEPT 6TH-NOV 04TH 2007 STAVANGER, NORWAY
C6 is proud to announce its involvement with the Nuart festival both as exhibitors and as part of the curatorial team.
Check: www.nuart.no for more details.
Nuart is a dynamic city wide event on both gallery and street walls. From the first week in September an international team of street artists start to leave their mark on the city of Stavanger, Norway.
Digital Art Techniques
Half-Day, 8:30 am - 12:15 pm
A partial survey of techniques for creation of digital art works. The course combines experiences of practicing artists with state-of-the-art research. Topics include: aesthetic concepts, novel interaction paradigms, and mixed-media processing issues. Example works range from partially generative still imagery to VJ performances and interactive installations.
Basic knowledge of computer graphics principles, audio and video signal processing, and human-computer interaction models.
Interdisciplinary working artists and computer graphics scientists, especially those who are involved or interested in the development and use of software tools and digital techniques for the visual arts.
Stefan Müller Arisona
Kenneth A. Huff
Zentrum für Kunst und Medientechnologie Karlsruhe
course at Siggraph 2007
Etichette: Digital Art Techniques
The Robotarium X at Jardim Central, Alverca (Vila Franca de Xira), Portugal, is the first of its kind in the world.
Robotarium X,created by Leonel Moura the first zoo for artificial life, approaches robots very much in the way as we are used to look at natural life. We, humans, enjoy watching and studying other life forms behavior and, sadly, also to capture them.
However, in this case, although the robots are confined to a cage it can be said that, not like animals, they enjoy it.
In fact the Robotarium is their ideal environment with plenty of sun, smoothness, tranquility and attention. There are no fights or aggression and the only competition is to assure a place under the sunlight.
Vogue! at Siggraph 2007
Session Chair: Michael Kass, Pixar Animation Studios
- High Fashion in Equations
With the 3D animation "High Fashion in Equations," MIRALab-University of Geneva brought to life virtually 18 haute couture garments after designs from Marc Bohan, Serge Guérin and Hubert de Givenchy.
Christiane Luible - Pascal Volino - Nadia Magnenat /
Thalmann MIRALab-University of Geneva www.miralab.unige.ch
- Data-Driven Cloth Animation
A data-driven method for cloth animation that manipulates segments of detailed cloth motion capture data to match a human motion capture skeleton.
University of California, Berkeley and University of Illinois at Urbana Champaign ryanw http://www.cs.berkeley.edu
University of Illinois at Urbana Champaign
-Driving Motion Control by Motion Capture Using CG
A novel pipeline of motion data: from motion capture to a CG skeleton and then to a practical rig.
view also cyberfashion show for Siggraph 2005 /
and UNRAVEL a living exhibition of fashion
-Dunne, Anthony and Fiona Raby : "Design Noir" (Basel ; Berlin ;Boston : Birkhäuser, 2001)
-Quinn, Bradley : "Techno fashion" (Oxford : Berg, 2002)
- “Storytelling Wearables, an Alternative Autobiographie” is a thesis project by Xiao Li Tan, London.
course blog fashionabletechnology
conference WOW world of wearable art
see Performance with electroacoustic clothes
view pdf of the lecture di Eva Sjuve
Ubiquitous Fashionable Computer Contest (The 3rd UFC Contest) in english