Dodicesima edizione della rassegna "Da vicino nessuno è normale" che si svolge presso il Teatro LaCucina: spettacoli teatrali, proiezioni cinematografiche e progetti speciali.
Il teatro e il Paolo Pini: un rapporto che dura da oltre dieci anni, sempre alla ricerca del luogo giusto. Ora è stato trovato nelle ex cucine che sono diventate il palcoscenico del Teatro LaCucina.
La dodicesima edizione della rassegna "Da vicino nessuno è normale" inaugura questa nuova struttura. Spettacoli teatrali, proiezioni cinematografiche e progetti speciali compongono questa iniziativa che invita il pubblico a sperimentare lo spazio e l’accoglienza, e le molteplici possibilità di visione ed espressione.
COMUNE DI MILANO - Da vicino nessuno e' normale
Dodicesima edizione della rassegna "Da vicino nessuno è normale" che si svolge presso il Teatro LaCucina: spettacoli teatrali, proiezioni cinematografiche e progetti speciali.
From June 13 - September 21, 2008 Arnhem hosted the 10th Sonsbeek International Sculpture Exhibition, entitled 'Grandeur'. Artistic director Anna Tilroe has invited 28 artists of world renown to visualise the aspiration for human greatness. An exhibition about the urge, the dream, the conflict and the struggle that are linked to this aspiration. The works of art show 'Grandeur on a human scale'.
Unique tradition, Legendary reputation | Sonsbeek 2008
Since 2004 Zoo Art Fair has identified and platformed emerging commercial and non-commercial art organisations including galleries, project spaces, artist collectives, curatorial groups and publications during London's Contemporary Art Week.
Zoo Art Fair is a non-profit enterprise, sponsored by established galleries, collectors, arts businesses and public funders as well as commercial brands and businesses.
Zoo Art Fair
part I - Pietro Roccasalva
Alessandro Rabottini, Barry Schwabsky e Hans Ulrich Obrist conversano con gli artisti Pietro Roccasalva e Victor Man
Ad Art Basel – la più importante fiera dell’arte internazionale che ha avuto luogo dal 4 all’8 giugno – Giovedì 5 giugno 2008 alle ore 16.00 e' stata ospitata la presentazione delle prime monografie d’artista dedicate a Pietro Roccasalva e Victor Man, edite da JRP / Ringier, Zurigo. Per l’occasione converseranno con gli artisti Alessandro Rabottini (curatore GAMeC, Bergamo), Barry Schwabsky (critico d’arte e co-editore di Artforum, Londra) e Hans Ulrich Obrist (co-direttore Serpentine Gallery, Londra) all’interno di Art Lobby, la sezione della fiera dedicata a conferenze, discussioni e presentazioni di libri.
I cataloghi sono pubblicati in occasione delle mostre personali Pietro Roccasalva. Truka (2007) e Victor Man. On relative loneliness (2008) che si sono tenute presso la GAMeC – Galleria d’Arte Moderna e Contemporanea di Bergamo nell’ambito della programmazione di Eldorado, la project-room che il museo dedica agli artisti emergenti della scena internazionale.
La monografia di Pietro Roccasalva contiene testi di Barry Schwabsky e di Alessandro Rabottini. Completa la pubblicazione una conversazione tra l’artista ed Edoardo Gnemmi.
La monografia dedicata a Victor Man contiene testi di Yilmaz Dziewior (Direttore del Kunstverein, Amburgo), Tom Morton (critico e curatore indipendente) e Alessandro Rabottini e una conversazione tra Victor Man e Hans Ulrich Obrist.
Per maggiori informazioni consultare il sito della manifestazione www.artbasel.com
inside the video The Laughing Container, 2008, by Marcos Chaves,
Galeria Nara Roesler - São Paulo, Brazil
Presents at Volta show : Cao Guimarães, Marcos Chaves, José Patrício
Etichette: volta show
VOLTA4 Edition - Eduardo Sarabia
Tell It Like It Is, 2008
27 cm x 27 cm, Ceramic plate
Unique in Edition of 30
Represented by Voges + Partner Galerie
With special thanks to I-20 Gallery and LA Louver
Eduardo Sarabia (b. 1976, Los Angeles) creates situations, contexts and objects that reflect and explore contemporary issues through the use of traditional Mexican folklore, techniques and imagery. Influenced by the intricate poetics of the black market, his work creates romantic visual narratives that deal with illegal practices--gun running, smuggling, counterfeiting--which become cross-pollinated with authorized commerce, particularly that of the art market.
Continuing a body of work influenced by traditional Mexican ceramic arts, for VOLTA4 Sarabia has created a limited edition multiple of 30 unique hand painted ceramic plates entitled, Tell It Like It Is, 2008; his work is currently on show at the Whitney Biennale, 2008 and Phantom Sightings at LACMA.
Voges + Partner Galerie presents at Volta Show : Kurt Hofmann, Martin Liebscher, Manfred Peckl, Suzannah Sinclair, Wolfgang Winter + Berthold Hörbelt
Art Chêne 08
3ème biennale d'art en ville
Chêne-Bougeries - Chêne-Bourg - Thônex
Du 2 octobre au 28 novembre 2008
Double vue /*Arcane n.m. – fin XVe ; archane « opération mystérieuse »
Tous les deux ans, le Comité de Coordination Culturel Chênois (CCCC), propose au citadin genevois un regard sur la création actuelle. Il s’agit de la troisième édition de cette manifestation initiée en 2004 (L’eau et le bois) et réitérée en 2006 (Migrations).
« Double vue » est l’intitulé de cette exposition fédérée par un jeu, celui du « Tarot de Marseille ». À l’instar du nombre d’arcanes majeurs dans un jeu de tarots, vingt-deux emplacements ont été mis à la disposition des artistes pour s’exprimer sur le sens et l’esthétique des cartes. Jeu ancestral à l’iconographie d’un autre temps, l’imagerie du tarot est revisitée par les artistes contemporains pour donner à voir des pièces à l’échelle urbaine. Si chaque œuvre fait référence à une carte précise, elle est moins son illustration que le reflet de ses messages interprétés. « L’imagerie symbolique du tarot invite les artistes à questionner les notions de croyance, de divination et de jeu en relation avec l’expression contemporaine et le contexte urbain », explique Josiane Guilloud-Cavat. Dans l’exposition, le « Tarot de Marseille » subsistera comme la trame fédératrice de départ, sans que toutes les cartes se reconnaissent au premier niveau de lecture. Au visiteur donc d’y trouver des liens, des réminiscences, car les pièces, une fois détachées de leur source, vivent avant tout de manière autonome dans leur rapport à l’espace urbain.
artchene 08 :: double vue
:: Crosscurrents: New Media Art
Qiu Zhijie (Beijing) , Jin Jiangbo (Beijing) , Kingsley Ng (Hong Kong), Zulkifle Mahmod (Singapore)
Crosscurrents: New Media Art is the title of a three-part traveling exhibition presented at Osage Singapore as part of the Singapore Arts Festival, supported by the Art Development Fund of the Home Affairs Bureau, the Government of the Hong Kong Special Administrative Region.
Crosscurrents features new media artworks from Beijing, Hong Kong and Singapore. Beijing-based artists Qiu Zhijie and Jin Jiangbo present work ranging from a virtual reality multimedia installation to an interactive mechanical Tyrannosaurus Rex. Visitors can ride inside ‘Musical Wheel’, a large-scale carousel installation by Hong Kong artist Kingsley Ng which combines mechanically plucked cello strings with digitally processed audio and visual projection. Singaporean artist Zulkifle Mahmod’s ‘Sound work: Dancing with frequencies’ is an interactive audiovisual site specific installation commissioned by the Osage Arts Foundation expressly for the unique old school hall art space at Osage Singapore. Crosscurrents aims to take participants into a journey of new media art experiences, which at the same time stimulates dialogue in a cross-cultural context.
Second Skin: Imaginative Designs in Digital & Analog Clothing
Second Skin Clothesline Project On View
April 29-September 7, 2008
Fashion is not something that exists in dresses only. Fashion is in the sky, in the street, fashion has to do with ideas, the way we live, what is happening.
The Exploratorium projects the human imagination into the 21st century of fashion. San Francisco's popular, museum of science, art, technology and human perception hosts a quirky evening event -- Second Skin: Imaginative Designs in Digital & Analog Clothing -- where science/technology and art/fashion converge at a runway fashion show on Friday, April 25, from 7–11pm. The artists' stellar works, to be highlighted around the spaces of the museum, will be up for five months, as will "the clothesline project," which will show off the creative works of visitors, from April 29-September 7, 2008.
Artworks include Hannah Perner-Wilson and Mika Satomi's Massage me, an interactive, wearable computer that allows users to play a video game and massage a friend at the same time, developed in Linz, Austria; and Takehito Etani's Masticator, headgear that gives audio-visual feedback of chewing during meals. Scott Tallenger's Tribute to Norma Desmond dress features still and moving images from the film Sunset Boulevard. Matthew Gale's clothing allows the wearer to "rest" anywhere with its built-in, portable neck rest. In addition, local artist Sha Sha Higby will perform within her exquisite and ephemeral body sculpture of layered wood, silk, paper, urushi, ceramic, and gold leaf. Refreshments available for purchase.
For more information, go to www.exploratorium.edu/2ndskin
Among the works to be included:
By Hannah Perner-Wilson and Mika Satomi from the Interface Culture Lab
Institute of Media Studies in Kunstuniversitat, Linz
This interactive wearable computing project includes a controller that is wired to a jacket, which converts massaging actions into control signals that are read by a video game. One can get a massage and play a video game at the same time.
By Takehito Etani
This headgear has a custom-made electronic device that gives audio-visual feedback of chewing during meals. At each chew, the device beeps and counts the number of chews on the LED digital display. The headgear is called "Masticator," and the one who wears the headgear also becomes the "Masticator." Etani's Third Eye is a perception device, located outside the body, that sees objects behind the person wearing the device.
Amanda Parkes' Piezing generates power using the natural gestures of the human body in motion. Around the joints of the elbows and hips of the garment is piezoelectric material that generates electricity in response to applied mechanical stress. The electricity is then stored as voltage in a centralized small battery and later can be discharged for use.
Stephanie Sandstrom's EPA Dress responds to bad air -- sensors incorporated into the dress read air quality -- and crumples up on bad days.
Alyce Santoro has created a dress made out of audio tape that you can play. The dress comes with a jury-rigged audio tape player carried by the model who "plays" the dress.
Lisa Hoffman's dress form interacts with anyone nearby, turning to face whomever is closest. The sound of its Tyvek fabric is amplified as it turns.
Local artist Sha Sha Higby will perform within her exquisite and ephemeral body sculpture. Known internationally for her haunting and evocative performances, she creates metaphorically rich and intimate journeys in multi-layered costumes made of wood, silk, paper, urushi, ceramic, and gold leaf.
Roberto Cuoghi - Šuillakku
Curated by Marcella Becaria
May 6 - July 27 2008
Slight physical alterations, complete transformations, temporary disappearances, and voyages into the immediate future or the most distant past are some of the elements that characterize the everyday world of Roberto Cuoghi (Modena, 1973). Experimenting to the point of obsession, the artist continuously reinvents himself and his method. At the age of twenty-five, he began a process of physical transformation that led him to resemble his father. He wore his father's clothing, bleached his beard and hair and went from a weight of barely 160 pounds to more than 210 pounds in just a few years. Intentionally bypassing his own youth, Cuoghi thus assumed the manners and gestures of more-than-sixty year old person, living this way for nearly seven years. Although he clarifies that his motivations were personal, his gesture created a shadowy territory between the boundaries of the private realm and those of his work as an artist, unexpectedly provoking the curiosity of some in the contemporary art world. In retrospect, it is clear today that the idea of metamorphosis is fundamental to his artistic path. Changing a physical process into an exquisitely mental operation, it becomes the connecting thread that ties together an investigation related to themes of time, memory and the continuous confusion between appearance and reality. Cuoghi's multiform production - which includes drawing, video, photography, painting, sculpture and sound works - is characterized by a propensity for experimentation and technical and stylistic invention. For Cuoghi, the invitation to develop a solo exhibition at Castello di Rivoli is an opportunity to make a vertiginous leap backward, landing in Mesopotamia, at the time of the Assyrians.
Castello di Rivoli - Museo d'Arte Contemporanea
Eyes on the Planet it’s a photo contest for young emerging photographers and photographic enthusiasts between the age of 18 and 35, that aims at raising awarness on the latest socio-enviromental issues through a universal direct and emotional mean: photography. Candidates should upload their photo about the condition of health of the Earth, by choosing one of 4 categories (People, Environment, Climate, Food), within the 30th September.
Winners will have grants to join professional and amateur training course, stage and photo equipment, offered by the contest partners.
For further information, you can visit the website www.eyesontheplanet.org
Since the first appearance of Superman in 1938, the superhero has exercised a powerful influence over our collective imagination, serving as avatars or conduits for our hopes, dreams, and desires. Until relatively recently, when they were co-opted by high art, superheroes have often been dismissed as frivolous and superficial, but their apparent triviality is the very thing that gives them the ability to address serious issues. Like Clark Kent’s nerdiness or Bruce Wayne’s playboy disaffection, the subterfuge frees superheroes to respond to and comment upon shifting attitudes toward self and society, toward identity and ideology.
Through the years, the superhero has been used to embody—through metaphor—our social and political realities. At the same time, it has been used to represent concepts reflective of sexuality and corporeality through idealized, objectified, and hyperbolic visualizations of the human body. Constantly redefined and reworked according to popular canons of beauty, superheroes embody the superlative.
Fashion not only shares the superhero’s metaphoric malleability, but actually embraces and responds to the particular metaphors that the superhero represents, notably that of the power of transformation. Fashion celebrates metamorphosis, providing unlimited opportunities to remake and reshape the flesh and the self. Through fashion and the superhero, we gain the freedom to fantasize, to escape the banal, the ordinary, and the quotidian. The fashionable body and the superhero body are sites upon which we can project our fantasies, offering a virtuosic transcendence beyond the moribund and utilitarian.Superheroes: Fashion and Fantasy | Special Exhibitions | The Metropolitan Museum of Art
a summit on the design and use of physical computing toolkits
Attendance by invitation only
July 25-27, 2008
Rhode Island School of Design
Providence, Rhode Island
Sketching in hardware is the process through which we understand the capabilities of emerging hardware technologies.
As digital technology moved into everyday consumer products, the economics of mass production and marketing moved products from open systems that enabled experimentation to closed systems that emphasized ease of production over the ease of consumption. This technology creation culture emphasized scale, a deep understanding of basic electronics and the development of monolithic products designed for use largely in isolation from one another.
However, that may now be changing. Miniaturization, power-reduction and knowledge embedding enable smart components that abstract much of the low-level engineering complexity, while keeping the capabilities of the technology accessible and affordable to people outside of heavy industry. This has re-created the possibility of vernacular technology that can be built from smart parts. People who would otherwise be unable to directly engage with digital technology tools can now augment, manipulate, experiment, build, explore. In other words, sketch.
This years' theme is INTERCONNECTIONS. As we recognize the value, and changing place, of information processing technology beyond laptops and mobile phones, and as we create technologies to connect people, investigate the world, and express ideas, what do we need from our prototyping tools? What do we want? Where do the parts need to connect, and where do the seams between the parts reveal new possibilities?
Through discussion, experience and sketching we will examine the nature of connections physical computing toolkits: connections between components, between standards, between objects, people and experiences, between the expected and the unorthodox, and between creator and toolkit.
Sketching in Hardware 3 will be a three day meeting of people intimately involved in this field to discuss the ideas, methods, challenges and potential of physical computing technologies.
December 10-13, 2008
Hong Kong Convention&Exhibition Centre
The UltraFutureWorld immersive experience will be officially launched in Hong Kong at the InnoDesignTech Expo, December 2008.
Leading organizations and thinkers will participate in shaping our UltraFutureWorld, sharing unique visions of how we may live, work and engage with each other in the coming decades.
The UltraFutureWorld pavilion will provide a unique environment within which to share your vision. Following on the success of the UFW Preview 2007, world-class researchers, professionals and artists will provide fascinating presentations and participate in open discussions on important future trends.
"What the Internet is doing to our brains
by Nicholas Carr
Is Google Making Us Stupid?
'Dave, stop. Stop, will you? Stop, Dave. Will you stop, Dave?” So the supercomputer HAL pleads with the implacable astronaut Dave Bowman in a famous and weirdly poignant scene toward the end of Stanley Kubrick’s 2001: A Space Odyssey. Bowman, having nearly been sent to a deep-space death by the malfunctioning machine, is calmly, coldly disconnecting the memory circuits that control its artificial brain. “Dave, my mind is going,” HAL says, forlornly. “I can feel it. I can feel it.”"
The Atlantic Online | July/August 2008 | Is Google Making Us Stupid? | Nicholas Carr
A Blog Around The Clock : What is the Internet doing to our brains?
„Bad Painting“ kritisiert die Malerei mit ihren ureigensten Mitteln: Bedeutende Maler des 20. Jahrhunderts wie Francis Picabia, René Magritte, Asger Jorn, Philip Guston, Neil Jenney, Georg Baselitz, Albert Oehlen oder Julian Schnabel griffen mit unterschiedlichen Strategien eines unkorrekten, schlechten, hässlichen oder bösen Malens ihr Medium radikal an, um ihm damit neue Möglichkeiten zu bieten. Anhand markanter Werke von 20 Künstlern präsentiert die Ausstellung „Bad Painting“ ein Phänomen, das eine neue, differenzierte Sichtweise auf die Geschichte der Malerei seit der Moderne eröffnet und für den gegenwärtigen Diskurs mitbestimmend wirkt.
MUMOK: Museum moderner Kunst Stiftung Ludwig Wien
"Bad painting" exhibit opens at Austrian museum - International Herald Tribune